Difference between revisions of "Decay"
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m (Abandoned state triggered after 1.5 month) |
(→Skill decay modifiers: no more skill decay) |
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== Skill decay modifiers == | == Skill decay modifiers == | ||
− | * Skills below 70 never decay. | + | * As of September 18, 2010, skill decay has been completely removed. All skill lost to decay has been regained. |
+ | * <strike>Skills below 70 never decay. | ||
* Skills with at least one affinity decay at a slower rate. | * Skills with at least one affinity decay at a slower rate. | ||
− | * [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction. | + | * [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction.</strike> |
== Item decay modifiers == | == Item decay modifiers == |
Revision as of 14:49, 21 September 2010
Main / Decay
Description
Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.
Skill decay modifiers
- As of September 18, 2010, skill decay has been completely removed. All skill lost to decay has been regained.
Skills below 70 never decay.- Skills with at least one affinity decay at a slower rate.
Settlements that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction.
Item decay modifiers
- Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
- Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
- Kingdoms reduce wall decay by 2x.
- Non-kingdom zones have no reduced decay.
- Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
- Houses reduce item decay by ?.
- Containers will reduce decay by 2x.
- Items made out of cedar wood decay slower.
- Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
- There is a 2-day period of no decay after a wall is finished.
- Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
- Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).
Myths
- Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
- Stacking a container inside another container does NOT improve the bonus
- Containers in the inventory do not modify the decay rate of their contents at all.
- Bless has no affect on decay. Its only use is to activate metal altars.
Notes
- An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.