Difference between revisions of "Decay"

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(→‎Skill decay modifiers: no more skill decay)
(→‎Skill decay modifiers: replaced with historical wording)
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== Skill decay modifiers ==
 
== Skill decay modifiers ==
* As of September 18, 2010, skill decay has been completely removed. All skill lost to decay has been regained.
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* As of September 18, 2010, skill decay was completely removed. All skill lost to decay was regained.
* <strike>Skills below 70 never decay.
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* Before the removal of skill decay, only skills above 70 decayed.  
* Skills with at least one affinity decay at a slower rate.
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* [[Settlement]]s that existed for a long time gave a skill decay bonus to their members. That bonus was observed to reach 90% reduction.
* [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction.</strike>
 
  
 
== Item decay modifiers ==  
 
== Item decay modifiers ==  

Revision as of 15:39, 21 September 2010

Main / Decay

Description

Decay is the erosion over time of items and man-made structures, as well as player skills. There are various ways to reduce decay.

Skill decay modifiers

  • As of September 18, 2010, skill decay was completely removed. All skill lost to decay was regained.
  • Before the removal of skill decay, only skills above 70 decayed.
  • Settlements that existed for a long time gave a skill decay bonus to their members. That bonus was observed to reach 90% reduction.

Item decay modifiers

  • Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher than 7 days.
  • Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.
  • Kingdoms reduce wall decay by 2x.
  • Non-kingdom zones have no reduced decay.
  • Normal decay will rot (wood only?) a 20 quality house wall in 1 month.
  • Houses reduce item decay by ?.
  • Containers will reduce decay by 2x.
  • Items made out of cedar wood decay slower.
  • Raw materials (clay, dirt, logs, rocks,meat etc) decay faster than finished materials (weapons, tools, etc.)
  • There is a 2-day period of no decay after a wall is finished.
  • Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.
  • Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).

Myths

  • Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would.
  • Stacking a container inside another container does NOT improve the bonus
  • Containers in the inventory do not modify the decay rate of their contents at all.
  • Bless has no affect on decay. Its only use is to activate metal altars.

Notes

  • An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.