Difference between revisions of "Large cart"
(content addition/changes) |
|||
Line 46: | Line 46: | ||
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked however. | Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked however. | ||
− | The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in | + | The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key but only the owner can attach it again. |
− | Another player can [[drag]] a locked cart | + | Another player can [[drag]] a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you where to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[Charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away. |
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: | On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: |
Revision as of 02:43, 3 October 2010
Main / Skills / Carpentry / Fine carpentry / Large cart
Creation |
---|
|
Additional materials |
|
Result |
1 large cart |
Skill and improvement |
|
A large cart is a mobile container used to transport cargo or player and has a larger capacity than its smaller counterpart. A large cart can be dragged by a player or led by up to 2 animals and can be locked with a large padlock. A large cart needs to be at least 10 QL before animals can be hitched or dragged.
Contents
Subcomponents
- 2x small wheel
- 1x small wheel axle
Total Materials
- 7 shaft
- 22 planks
- 4 small nails
- 1 yoke
Hitching
To hitch an animal to a cart, lead it with rope, right-click the cart, and select "Hitch". To unhitch it, embark the cart, right-click the animal, and select "Unhitch".
- The large cart requires to be at least 10 quality before it can be hitched.
- For convenient speed, it is recommended to hitch two animals; age does not affect speed.
- Brown bears are the fastest draggers so far (discuss speeds on the talk page).
- The cart doesn't move faster when going downhill, but it will slow down a little when going uphill, just as if riding an animal.
- Terrain type does not affect speed.
- Animals cannot drag a cart over tiles that have a slope of 30 or higher at any edge; move back a little and go around it.
- Driver stamina is drained while driving the cart but it has no effect on the speed if the driver runs out of stamina. However, the driver might be in sudden trouble when being chased by an aggressive creature.
- Maximum weight animals can drag is currently unlimited.
- With a young bear and a young bull a speed of 12.96km is on a large cart over level cobblestone is achieved.
- Be wary if the animals pulling the large cart are wounded the cart's speed will be affected negatively until the animals recover.
Security
Upon finishing the large cart the last person which had the unfinished cart in the inventory becomes the owner. However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window.
The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.
The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the cart and managing the settings. Each of these rights can be granted or denied to all friends, all villagers and everyone. The owner always has all permissions. The settings only take affect if the cart is locked however.
The owner of the large cart can attach a large padlock to it to enable permissions. The lock can be removed by everyone in possession of the key but only the owner can attach it again.
Another player can drag a locked cart regardless of what large padlock enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you where to put a small barrel in a cart and then a bunch of 100 kg unfinished Charcoal piles in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.
On Freedom carts can not be lockpicked. Trying to do so will result in the following message:
Stealing carts is punished with death penalty here. You decide not to.
Notes
- Large carts can be difficult to start and continue at very low fine carpentry skill, so it is a good idea to make a few extra parts.
- The first plank is lost if the initial attachment is failed.
- The quality of the cart affects its decay rate.
- The volume of items will affect what fits in the cart. See the Container page for a item volume list.
- Although carts cannot be dragged in water tiles, they can be pushed.
- 47.23 kg of dye is needed to paint a large cart. (which is greater than the volume of a small barrel but can be held in a cauldron)
- The maximum weight a player can drag in a large cart is determined by the formula: (Body Strength * 7 - carried weight) * 10 - 240.
- Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish the cart will be useless and the item cannot be removed. If boats are being made it then it is advisable to take the cart to the water before finishing the boat.
Useful capacity quantities
- 0 keel section, they do no fit in large carts.
- 7 rafts or finished support beams.
- 18 felled trees
- 59 slabs
- 73 logs
- 100 dirts, heap of sand, peats, ores or Rock shards. This can be increased to 312 if 6 or 7 rafts are used.
- 100 hull planks
The capacity can be adjusted by stacking other containers, such as rafts, inside.