Difference between revisions of "Steppe tile"
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You can [[botanize]] but you can not [[forage]] on steppe tiles. | You can [[botanize]] but you can not [[forage]] on steppe tiles. | ||
− | You can dig or pack steppe away. You can convert a [[ | + | You can dig or pack steppe away. Dropping [[pile of dirt|dirt]] also destroys the steppe tile. You can convert a [[dirt tile]] into a steppe tile by planting [[mixed grass]] botanized from other steppe tiles. Steppe spreads onto dirt tiles on its own, but slower than [[grass]]. |
Planting steppe with [[mixed grass]] is treated like planting any other [[flower]] type. As such, the success rate of planting [[mixed grass]] is influenced by the [[Nature|nature]] subskill, [[gardening]]. | Planting steppe with [[mixed grass]] is treated like planting any other [[flower]] type. As such, the success rate of planting [[mixed grass]] is influenced by the [[Nature|nature]] subskill, [[gardening]]. |
Revision as of 14:53, 17 October 2010
A steppe tile is a tile characterized by regions too dry to support a forest, but not dry enough to be a desert.
Steppe tiles are thought to be good for hunting. This might be because trees do not block your view and steppe is known to be one of the sources of regional animal spawns, notably wild horses.
You can botanize but you can not forage on steppe tiles.
You can dig or pack steppe away. Dropping dirt also destroys the steppe tile. You can convert a dirt tile into a steppe tile by planting mixed grass botanized from other steppe tiles. Steppe spreads onto dirt tiles on its own, but slower than grass.
Planting steppe with mixed grass is treated like planting any other flower type. As such, the success rate of planting mixed grass is influenced by the nature subskill, gardening.