Difference between revisions of "Player status effect"

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| Lawful || While [[lawful]] player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
 
| Lawful || While [[lawful]] player unable to perform any illegal acts such as [[theft]]. Can be toggled with the "Lawful" button on the event window.
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| Famished || 0% [[food]]. Slowed stamina regeneration rate, incapable of doing laborious actions.
 
 
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| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.
 
| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.

Revision as of 13:19, 2 November 2010

A player status effect is the individual condition a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known statuses are as follows:

Status Description
Defensive When player is in defensive fighting mode. Increases parry and dodge rate but lowers hit damage.
Aggressive When player is in aggressive fighting mode. Increases damage but lowers dodge and parry rate.
Diseased Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.
Dry Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
Energetic Appears when player has more than 90% stamina.
Exhausted 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.
Faithful While player is faithful unable to perform actions player's god does not like. Can be toggled with the "Faithful" button on the event window.
Lawful While lawful player unable to perform any illegal acts such as theft. Can be toggled with the "Lawful" button on the event window.
Full Above 85% food. Having this status will slowly increase player's fat level.
Hungry Below 30% food. Slowed stamina regeneration rate.
Hurting Triggered when player takes damage through fighting, falling, or some other injury. Lowers walking speed and is suspected to give a slight attack speed debuff.
Parched 0% water. Thirst greatly reduces stamina regeneration rate.
Sharp Triggered from drinking a potion. Increases combat rating for 30 seconds.
Thirsty Below 30% water. Thirst greatly reduces stamina regeneration rate.
Tired Below 30% stamina.
Unstoppable Triggered from using a Farwalker amulet or sometimes praying. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
Weak Below 15% stamina.

There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.

See also