Difference between revisions of "Forge"

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(Fuel items take damage in forges)
(Lighting)
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|name=Forge
 
|name=Forge
 
|active=[[stone brick]]
 
|active=[[stone brick]]
|passive=[[clay]] (2.0 kg)
+
|passive=[[clay]] (2.00 kg)
 
|group=Containers
 
|group=Containers
 
|materials=*10 [[stone brick]]s
 
|materials=*10 [[stone brick]]s
*10 x 2kg [[clay]]
+
*10 x 2.00 kg [[clay]]
 
|result=* 1 '''{{PAGENAME}}'''
 
|result=* 1 '''{{PAGENAME}}'''
 
|skill=masonry
 
|skill=masonry
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== Method ==
 
== Method ==
Activate the [[stone brick]], right-click the [[clay]], and select '''Create/Containers/forge'''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose Continue building.
+
Activate the [[stone brick]], right-click the [[clay]], and select ''Create > Containers > forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.
  
 
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
 
:* The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
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The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
 
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.
:''Example'': A 40 QL forge will take [<20] minutes to get iron lumps glowing, although it depends on the quality of the lumps also.
+
:''Example'': A 40 QL forge will take a couple minutes to get iron lumps glowing, although it depends on the quality of the lumps also.
 
:It will last for about 40 minutes before it needs refueling. A 70 QL forge burns for 115 minutes.
 
:It will last for about 40 minutes before it needs refueling. A 70 QL forge burns for 115 minutes.
  
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*Hardening items like [[pottery]] or [[key mould]]s
 
*Hardening items like [[pottery]] or [[key mould]]s
 
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.
 
*[[Cooking]]. - ''Note'': With lower cooking skill, it is better to use a [[stone oven]] for cooking, because it adds less difficulty in [[meal]]s. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.
 +
 +
To light up a forge, put a [[kindling]] in your inventory, activate a [[steel and flint]], right-click the forge and select ''Light''.
  
 
== Tips ==
 
== Tips ==
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* A forge will hold 7 cauldrons.
 
* A forge will hold 7 cauldrons.
 
* A forge will hold at most 28 ore.
 
* A forge will hold at most 28 ore.
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge ql.
+
* Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they're almost searing hot. If the item can be repaired it will lose [[QL]] but show no damage.
+
* Items that can be [[Fuel|burned]] like [[rags]], [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.
  
 
[[Category:Containers]]
 
[[Category:Containers]]

Revision as of 22:10, 21 November 2010

Main / Skills / Masonry / Forge


Forge
A Forge
Creation
  1. Activate stone brick
  2. Right-click clay (2.00 kg)
  3. Open submenu "Create > Containers"
Additional materials
Result
  • 1 Forge
Skill and improvement




Description

A forge made from stone bricks and clay, intended for smelting and smithing.

Method

Activate the stone brick, right-click the clay, and select Create > Containers > forge. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose Continue building.

  • The first lump of clay you use when starting the forge will be completely consumed, no matter how big it is.
  • Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.

Improvements

To improve a forge's quality, right-click and examine it, and in the event window you will see what you need. Either:

  • Activate a stone chisel from your inventory, right-click the forge and select Chip; or
  • Activate a rock shards from your inventory, right-click the forge and select Improve.

The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.

Example: A 40 QL forge will take a couple minutes to get iron lumps glowing, although it depends on the quality of the lumps also.
It will last for about 40 minutes before it needs refueling. A 70 QL forge burns for 115 minutes.

Usage

  • Smelting metal ore into lumps
  • Heating up items
  • Hardening items like pottery or key moulds
  • Cooking. - Note: With lower cooking skill, it is better to use a stone oven for cooking, because it adds less difficulty in meals. In contrast, those with high cooking skill might prefer the increased skill gain of cooking with a forge.

To light up a forge, put a kindling in your inventory, activate a steel and flint, right-click the forge and select Light.

Tips

  • Only 20 kg of fuel is needed at a time, any more is unnecessary. QL of fuel does not seem to affect burning time.
  • Put items in cauldrons or backpacks inside the forge to allow it to hold more items.
  • A forge will hold 7 cauldrons.
  • A forge will hold at most 28 ore.
  • Metal scraps will cool much faster than usual in an unlit forge, regardless of the forge QL.
  • Items that can be burned like rags, tar or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.