Difference between revisions of "Talk:Base Price"
(Created page with 'The get price formula is: constant x ql^2 = get price in irons. This has been around for awhile and the constant factors are nice even numbers, as explained in this thread http…') |
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# 500 irons = 1 favor. | # 500 irons = 1 favor. | ||
[[User:Joedobo|Joedobo]] 22:16, 8 January 2011 (UTC) | [[User:Joedobo|Joedobo]] 22:16, 8 January 2011 (UTC) | ||
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+ | (QL/10)^2 = QL^2 / 100. There's nothing wrong with either formula. Both are correct and the constants and base prices should probably be noted with units. That way it would be pretty clear if the result is in irons, silver or favor. | ||
+ | Instead of starting a war which formula is the right one it's better to make a table which includes the constants for irons, silver and favor. After all they can be derived easily. --[[User:Ago|Ago]] 03:45, 9 January 2011 (UTC) |
Revision as of 04:45, 9 January 2011
The get price formula is: constant x ql^2 = get price in irons.
This has been around for awhile and the constant factors are nice even numbers, as explained in this thread http://wurmonline.com/forum/index.php?topic=42234.0. I think "[Get Price] = [Base Price](QL/10)^2 " originated by manipulated the favor formula. The problem with this formula is its difficult to explain where it originated from. Since everything we do is player contributed we need solid foundation to prove origins. Its easy to back up the formula I put above. A simple graphing of get prices will show a x^2 relationship like pattern. I believe someone didn't like working with iron units and decided to start manipulating the formula to satisfy that desire.
here are the facts:
- constant x ql^2 = get price in irons.
- 500 irons = 1 favor.
Joedobo 22:16, 8 January 2011 (UTC)
(QL/10)^2 = QL^2 / 100. There's nothing wrong with either formula. Both are correct and the constants and base prices should probably be noted with units. That way it would be pretty clear if the result is in irons, silver or favor.
Instead of starting a war which formula is the right one it's better to make a table which includes the constants for irons, silver and favor. After all they can be derived easily. --Ago 03:45, 9 January 2011 (UTC)