Difference between revisions of "Seeds"

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m (Added note)
m (Removed a note I made. QL affects action timer is "general knowledge". QL page explains it.)
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:<sup>1</sup> Needs to be harvested using a [[scythe]].
 
:<sup>1</sup> Needs to be harvested using a [[scythe]].
 
:<sup>2</sup> Technically a [[vegetable]].
 
:<sup>2</sup> Technically a [[vegetable]].
 
==Note==
 
* Action time of sowing is reduced as QL of seeds increases.
 
  
 
==See also==
 
==See also==

Revision as of 08:55, 16 January 2011

Seeds are found from botanizing grass tiles and can be sown in a dirt tile (see farming). Seeds can be used to tame deer, pheasants, hens, chickens, roosters, and unicorns. Some seeds can also be eaten.

Types

Seed Use Edible
Barley1 bread, healing cover (potency 2) yes
Corn2 cooking, healing cover (potency 1) yes
Cotton string of cloth no
Oat1 bread yes
Potato2 cooking yes
Pumpkin seed pumpkin no
Rye1 bread yes
Wemp seed wemp (rope and bow string) ?
Wheat1 bread, healing cover (potency 1) yes
1 Needs to be harvested using a scythe.
2 Technically a vegetable.

See also