Difference between revisions of "Foraging"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]] | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]] | ||
− | '''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s | + | == Description == |
+ | '''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. | ||
− | + | Foraging is also used to find [[branch]]es on grass tiles and "Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]]. | |
+ | |||
+ | It is believed that a higher foraging skill increases the likelihood of finding something. | ||
== Method == | == Method == | ||
− | * Right-click a grass tile | + | * Right-click a grass tile and select ''Nature > Forage'', or |
− | + | * Right-click a rock or cliff tile and select ''Rummage''. | |
==Items== | ==Items== | ||
Line 35: | Line 38: | ||
|} | |} | ||
Sometimes you may get a [[botanizing]] item even when foraging. | Sometimes you may get a [[botanizing]] item even when foraging. | ||
+ | |||
+ | Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]]. | ||
== Messages == | == Messages == | ||
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* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it. | * It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it. | ||
* Higher skill reduces the action timer and increases the average QL of the items found. | * Higher skill reduces the action timer and increases the average QL of the items found. | ||
− | * Tree tiles cannot be foraged or botanized on. | + | * [[Tree]] and bush tiles cannot be foraged or botanized on. |
* It is possible to both forage and botanize on the same tile as these actions are on separate timers. | * It is possible to both forage and botanize on the same tile as these actions are on separate timers. | ||
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* [[Botanizing]] | * [[Botanizing]] | ||
+ | [[Category:Skills]] | ||
[[Category:Babel/F]] | [[Category:Babel/F]] | ||
− |
Revision as of 20:06, 19 January 2011
Main / Skills / Nature / Foraging
Contents
Description
Foraging is the skill used when searching a grass tile for berries and some herbs, vegetables and nuts.
Foraging is also used to find branches on grass tiles and "Rummage" on rock or cliff tiles to find low quality iron rocks or rock shards, which can be used to create low quality crude tools.
It is believed that a higher foraging skill increases the likelihood of finding something.
Method
- Right-click a grass tile and select Nature > Forage, or
- Right-click a rock or cliff tile and select Rummage.
Items
Berries |
Herbs |
Nuts |
Vegetables |
Resources |
Sometimes you may get a botanizing item even when foraging.
Eating foraged food directly, raw and uncooked, will solve starvation, but they are more nutritional when used in cooking.
Messages
- "This area looks picked clean."
- There is nothing to be found on the tile.
- "You find nothing edible."
- There is nothing to be foraged, but you will find something botanizing.
Tips
- A grass tile can be foraged every 24 real hours. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.
- Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
- It also seems that there is a higher chance of getting something if the tile has flowers on it.
- Higher skill reduces the action timer and increases the average QL of the items found.
- Tree and bush tiles cannot be foraged or botanized on.
- It is possible to both forage and botanize on the same tile as these actions are on separate timers.