Difference between revisions of "Wurm Server Release History"
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{{update-header}} | {{update-header}} | ||
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+ | == 110124 Zombie skill-gain == | ||
+ | *Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either. | ||
== 110121 Jewelry enchantments == | == 110121 Jewelry enchantments == | ||
− | *You can now cast | + | *You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast. |
*You will now see how many more items your personal merchant may put up for sale in the management windows. | *You will now see how many more items your personal merchant may put up for sale in the management windows. | ||
− | * | + | *No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted. |
== 110120 Locate, creature enchants, and healing == | == 110120 Locate, creature enchants, and healing == | ||
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== 110117 More spell and champion tweaks == | == 110117 More spell and champion tweaks == | ||
*Vulnerable actions such as casting and healing are more often interrupted by being hit now | *Vulnerable actions such as casting and healing are more often interrupted by being hit now | ||
− | *A speed bug with web | + | *A speed bug with web armor was fixed |
*Frantic charge now updates movement properly | *Frantic charge now updates movement properly | ||
− | *Using | + | *Using key-bind to repair through walls was fixed |
*Area spells still are too dominant on the battle field so favor cost was increased to 30 | *Area spells still are too dominant on the battle field so favor cost was increased to 30 | ||
*Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage. | *Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage. | ||
− | * | + | *Willow-spine should work better now |
*Being overheated invalidates your link just as if you are out of range | *Being overheated invalidates your link just as if you are out of range | ||
*Champions no longer receive Faith bonus in their own territory | *Champions no longer receive Faith bonus in their own territory | ||
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== 110112 Favor overheating test == | == 110112 Favor overheating test == | ||
− | *We are going to test a form of | + | *We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on. |
− | *Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor | + | *Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now. |
*A minor tweak: you should now be able to dig 1 deeper than you can flatten. | *A minor tweak: you should now be able to dig 1 deeper than you can flatten. | ||
− | == 110110 Area spell & leading | + | == 110110 Area spell & leading bug-fix == |
*Casting area spells below ground now properly is obstructed by cave walls | *Casting area spells below ground now properly is obstructed by cave walls | ||
*The bug with leading your mounts on foreign deeds was fixed | *The bug with leading your mounts on foreign deeds was fixed | ||
== 110105 Lag situations reduced == | == 110105 Lag situations reduced == | ||
− | *The lag that occurred after a | + | *The lag that occurred after a Fire-pillar spell was cast has been remedied |
− | *A situation where the server froze like last | + | *A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted |
[[Category: Technical Details]] | [[Category: Technical Details]] | ||
[[Category: Babel/W]] | [[Category: Babel/W]] |
Revision as of 18:26, 30 January 2011
Release notes by year:
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
2024 - 2023 - 2022 - 2021 - 2020 - 2019- 2018 - 2017 - 2016 - 2015 - 2014 - 2013 - 2012 - 2011 - 2010 - 2009 - 2008 - 2007 - 2006 - 2005 - 2004
Contents
110124 Zombie skill-gain
- Skill-gain when fighting summoned Zombies is now lower since people suspected exploits. Skill-gain shouldn't need to be 0 since it has summoning cost but it shouldn't be safe skill-gain either.
110121 Jewelry enchantments
- You can now cast no-locate on rings, bracelets and necklaces. This is a first jewelry enchantment and we may get a few more. The chance that it will hide you against a Locate Soul is (ql+power)/2 %. The enchantment slowly gets worn out when a locate soul is cast.
- You will now see how many more items your personal merchant may put up for sale in the management windows.
- No-locate cast on creatures now stays 3 times longer as well. Locate Soul was unchanged and never increased favor cost. The time to cast was increased instead but that was reverted.
110120 Locate, creature enchants, and healing
- The locate player spell cost was increased to 20 favor because it made it too cheap to keep track of invaders
- Creature enchantments and healing now works on allies like they should
110117 More spell and champion tweaks
- Vulnerable actions such as casting and healing are more often interrupted by being hit now
- A speed bug with web armor was fixed
- Frantic charge now updates movement properly
- Using key-bind to repair through walls was fixed
- Area spells still are too dominant on the battle field so favor cost was increased to 30
- Fire Pillar no longer targets creatures. Instead Fire Heart received a buff. The corresponding Vynora spell is Shard of Ice which is a bit slower but with more damage.
- Willow-spine should work better now
- Being overheated invalidates your link just as if you are out of range
- Champions no longer receive Faith bonus in their own territory
110114 Spell tweaks
- The Fo spell Charm Animal is now available, and the Magranon spell Frantic Charge is now available.
- Ward should have more effect. Creatures should become more careful overall.
- Web Armour didn't have the slow down effect it was supposed to which was fixed.
- Zombie infestation now creates more powerful zombies.
- Scorn of Libila casting time was reduced to 15 (from 20) and favor cost to 40 (from 50)
- Signs, lamps, banners and flags will be maintained by existing spirit guards in villages now
110112 Favor overheating test
- We are going to test a form of cool-down where you get overheated if you use a lot of favor in a short time. The reason behind the solution is that linking was deemed to be a bit too powerful sometimes. If this initial code is too much we'll have to ease it up but we need real fight situations to test it on.
- Area spells now cost 20 favor instead of 10. Pain rain cost was reduced to 40 since the new favor cool-down should make it harder to create death zones with it now.
- A minor tweak: you should now be able to dig 1 deeper than you can flatten.
110110 Area spell & leading bug-fix
- Casting area spells below ground now properly is obstructed by cave walls
- The bug with leading your mounts on foreign deeds was fixed
110105 Lag situations reduced
- The lag that occurred after a Fire-pillar spell was cast has been remedied
- A situation where the server froze like last Friday because of a chase-case with Tweets has also been sorted