Difference between revisions of "Player:Pinejon/scrolls/Handbook of Rank/Page1"

From Wurmpedia
Jump to navigation Jump to search
(just some ideas ive been throwing around)
 
(just some ideas ive been throwing around)
Line 6: Line 6:
 
70+ Great helm
 
70+ Great helm
 
Any shield 50+
 
Any shield 50+
Medium or longbow 70+ (start off with longbow then switch to medium if desired, archery subskill only affects specific aiming % but you won't be using them that often)
+
Medium or longbow 70+ (start off with longbow then switch to medium if desired, archery sub skill only affects specific aiming % but you won't be using them that often)
 
70+ weapon of choice
 
70+ weapon of choice
 
Bowstrings 50+ (Always have a few extras on you. I have 10 in my backpack at all times)
 
Bowstrings 50+ (Always have a few extras on you. I have 10 in my backpack at all times)
 
3 Quivers
 
3 Quivers
  
The self sustained archer is someone who enjoys PVPing but doesn't want to be in the front lines. The Archer will eventually reach a point where he can make and imp his own bows and arrows, and he can then sell the extras for a profit, or to fund his need for tools and armor. The Archer doesn't wear plate armor as it slows him down too much. He prefers either high ql Studded (80 or 90+) or chain (70+) or a mixture of the two. When weilding a bow enemy archers will see that you are not weilding a shield and will target you so not only must you have shield skill but you must also practice being able to unequip your bow and equip you shield as quickly as possible. This is made easier by keeping the left arm and right hand part of the body section open and visible at all times. Your shield must also be moved to the top of the inventory screen for easier access. Make sure you practice this a few times and try to be able to do it in under 5 seconds (Quicker is better). A normal scenario is you have your bow equipped and are flinging arrows at the enemy, one of them notices and 3 people begin to shoot at you, you rotate your left side towards them diaganoly and then uneqip your bow and equip your shield, you then activate your cotton and begin to heal yourself. Once the enemy realizes you have a shield equipped AND a great helm on they will stop attacking you. If they don't then continue to heal yourself as you block the majority of their shots and start collecting free arrows.
+
The self sustained archer is someone who enjoys PVPing but doesn't want to be in the front lines. The Archer will eventually reach a point where he can make and imp his own bows and arrows, and he can then sell the extras for a profit, or to fund his need for tools and armor. The Archer doesn't wear plate armor as it slows him down too much. He prefers either high ql Studded (80 or 90+) or chain (70+) or a mixture of the two. When wielding a bow enemy archers will see that you are not wielding a shield and will target you so not only must you have shield skill but you must also practice being able to unequip your bow and equip you shield as quickly as possible. This is made easier by keeping the left arm and right hand part of the body section open and visible at all times. Your shield must also be moved to the top of the inventory screen for easier access. Make sure you practice this a few times and try to be able to do it in under 5 seconds (Quicker is better). A normal scenario is you have your bow equipped and are flinging arrows at the enemy, one of them notices and 3 people begin to shoot at you, you rotate your left side towards them diagonally and then unequip your bow and equip your shield, you then activate your cotton and begin to heal yourself. Once the enemy realizes you have a shield equipped AND a great helm on they will stop attacking you. If they don't then continue to heal yourself as you block the majority of their shots and start collecting free arrows.
  
You will want to eventually have three sets of carpenty tools.
+
You will want to eventually have three sets of carpentry tools.
  
 
1 Pure Coc high ql tools (Skill set) 70+coc (70ql when you start out and then eventually 80 or 90)
 
1 Pure Coc high ql tools (Skill set) 70+coc (70ql when you start out and then eventually 80 or 90)
Line 25: Line 25:
 
Your on the go fletching tools are what you will take with you when you go hunting or when you ride out to PVP.
 
Your on the go fletching tools are what you will take with you when you go hunting or when you ride out to PVP.
  
For logs what I normally do is make an entirely seperate BSB just for these specific logs. I then make shafts from each log until it is 4kg and put it in the BSB. That way it doesn't decay and you can take it with you for long trips without it having to slow you down at all.
+
For logs what I normally do is make an entirely separate BSB just for these specific logs. I then make shafts from each log until it is 4kg and put it in the BSB. That way it doesn't decay and you can take it with you for long trips without it having to slow you down at all.
  
 
You can get a CoC log as well for grinding, just make sure you don't put it in the BSB!
 
You can get a CoC log as well for grinding, just make sure you don't put it in the BSB!
Line 45: Line 45:
 
If you have people that can give you high ql logs/bowstrings/bows/arrows and you wish to get into PVP as quickly as possible then you can ignore woodcutting, bowyery, fletching, repair, ropemaking. You will have to buy arrows though so you will need to buy silver from the shop or take up another craft to make money with. You can also survive off of just looting arrows during and after battles, but being a self sustained archer is so much better for you in the long run. In the end it all comes downt to play style and this is just a guide, tweak the skills to fit what you enjoy.
 
If you have people that can give you high ql logs/bowstrings/bows/arrows and you wish to get into PVP as quickly as possible then you can ignore woodcutting, bowyery, fletching, repair, ropemaking. You will have to buy arrows though so you will need to buy silver from the shop or take up another craft to make money with. You can also survive off of just looting arrows during and after battles, but being a self sustained archer is so much better for you in the long run. In the end it all comes downt to play style and this is just a guide, tweak the skills to fit what you enjoy.
  
And now for the skills. I have put an asterix next to the skills that are bare minimum needed to actually be usuful in a pvp battle (damage wise).
+
And now for the skills. I have put an Astrix next to the skills that are bare minimum needed to actually be usuful in a pvp battle (damage wise).
  
 
Stage 1 Archer
 
Stage 1 Archer
Line 62: Line 62:
 
30 Normal fighting
 
30 Normal fighting
 
70 Archery *
 
70 Archery *
70 fletching
+
70 Fletching
 
70 Woodcutting
 
70 Woodcutting
 
70 Bowyery
 
70 Bowyery

Revision as of 10:30, 20 July 2011

Archer

The self sustained Archer.

Either 70+ Chain or 80+ Studded 70+ Great helm Any shield 50+ Medium or longbow 70+ (start off with longbow then switch to medium if desired, archery sub skill only affects specific aiming % but you won't be using them that often) 70+ weapon of choice Bowstrings 50+ (Always have a few extras on you. I have 10 in my backpack at all times) 3 Quivers

The self sustained archer is someone who enjoys PVPing but doesn't want to be in the front lines. The Archer will eventually reach a point where he can make and imp his own bows and arrows, and he can then sell the extras for a profit, or to fund his need for tools and armor. The Archer doesn't wear plate armor as it slows him down too much. He prefers either high ql Studded (80 or 90+) or chain (70+) or a mixture of the two. When wielding a bow enemy archers will see that you are not wielding a shield and will target you so not only must you have shield skill but you must also practice being able to unequip your bow and equip you shield as quickly as possible. This is made easier by keeping the left arm and right hand part of the body section open and visible at all times. Your shield must also be moved to the top of the inventory screen for easier access. Make sure you practice this a few times and try to be able to do it in under 5 seconds (Quicker is better). A normal scenario is you have your bow equipped and are flinging arrows at the enemy, one of them notices and 3 people begin to shoot at you, you rotate your left side towards them diagonally and then unequip your bow and equip your shield, you then activate your cotton and begin to heal yourself. Once the enemy realizes you have a shield equipped AND a great helm on they will stop attacking you. If they don't then continue to heal yourself as you block the majority of their shots and start collecting free arrows.

You will want to eventually have three sets of carpentry tools.

1 Pure Coc high ql tools (Skill set) 70+coc (70ql when you start out and then eventually 80 or 90) 1 Set of WoA + CoC high ql tools (Quick imping set) 70+WoA, any CoC 1 Set of on the go tools. These should be 5-10 over your fletching skill. WoA/CoC is optional. This set should be easily replaced if lost.

Your skill set is what you will use in combination with sleep bonus to get your fletching and bowyery up. This should be done in a relaxed setting, most likely at your home village or on a war deed where nothing is going on.

Your quick imping set is what you will be using when you need to spam out a lot of arrows either for an order or when you are low on arrows.

Your on the go fletching tools are what you will take with you when you go hunting or when you ride out to PVP.

For logs what I normally do is make an entirely separate BSB just for these specific logs. I then make shafts from each log until it is 4kg and put it in the BSB. That way it doesn't decay and you can take it with you for long trips without it having to slow you down at all.

You can get a CoC log as well for grinding, just make sure you don't put it in the BSB!

You can divide your quivers however you like but most people end up doing something like this:

High QL War arrows Med QL war arrows Picked up arrows for sorting later

You can have more quivers if you want, like a quiver of 30ql hunting arrows for using to shield/helm check people. Mess around with it and figure out what works best for you.

Some people have a quiver of enchanted arrows, these are 70+ and have humans demise and an elemental enchant on them (FA, FB, RT, Venom). These can be used when a high level player has sustained a foot shot or something similar that slows him down and is currently being ganked. You will want to equip these as quickly as possible and start shooting them for maximum damage. Since these represent a large investment I would only use them on high value targets.

To be honest though, it isn't worth the effort if you don't have a lot of money or time on your hands as they don't do much more damage. The difference between a 50ql arrow and a 70ql arrow is not high but is enough to notice a difference.

The enchants for you bow are pretty standard, you don't want WoA because the effect is very small. You will want nimbleness, bloodthirst and coc.

If you have people that can give you high ql logs/bowstrings/bows/arrows and you wish to get into PVP as quickly as possible then you can ignore woodcutting, bowyery, fletching, repair, ropemaking. You will have to buy arrows though so you will need to buy silver from the shop or take up another craft to make money with. You can also survive off of just looting arrows during and after battles, but being a self sustained archer is so much better for you in the long run. In the end it all comes downt to play style and this is just a guide, tweak the skills to fit what you enjoy.

And now for the skills. I have put an Astrix next to the skills that are bare minimum needed to actually be usuful in a pvp battle (damage wise).

Stage 1 Archer 40 Shield skill * 50 Archery * 50 Fletching 50 Woodcutting 50 Bowyery 20 First Aid *

Stage 2 Archer 50 Shield skill * 30 Weaponskill 50 Fighting skill 50 Defensive fighting 30 Normal fighting 70 Archery * 70 Fletching 70 Woodcutting 70 Bowyery 30 Ropemaking 30 Repair 30 First Aid * 30 Animal taming

Stage 3 Archer 70 Shield skill * 50 Weaponskill 70 Fightskill 70 Defensive fighting 50 Normal fighting 90 Archery * 90 Fletching 90 Woodcutting 90 Bowyery 50 Ropemaking 50 Repair 50 First aid * 30 Animal taming 30+ Body control

After stage 3 you can pretty much go in any direction you want. Grinding any skill that gives you more body control is always good. You can continue to work on your front line pvp skills as well to help in ganks or eventually work up to being able to fight on the front lines as well. Most people end up being an Archer/Fighter mix.

Remember that this is just a guide, it is ment to give you ideas and a place to start but nothing is better then just trying it out for yourself, different things work better for different people. Experiment! Think outside of the box.

-Zao