Difference between revisions of "Net trap"
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(No longer called Cloth net trap) |
m (Corrected improve requirements) |
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|result=* '''{{PAGENAME}}''' (10.0 kg) | |result=* '''{{PAGENAME}}''' (10.0 kg) | ||
|skill=Ropemaking | |skill=Ropemaking | ||
− | |improve= | + | |improve=Cloth Tailoring |
}} | }} | ||
== Description == | == Description == |
Revision as of 13:39, 26 July 2011
Main / Skills / Ropemaking / Net trap
Creation |
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Additional materials |
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Result |
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Skill and improvement |
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Contents
Description
A net that should be laid out, entwining anyone who triggers it.
The cotton net trap is a trap used to temporarily reduce its victim's movement speed.
Creating
- Creation success is influenced by the active rope.
- Failure in creating will damage both ropes; failure in continuing will damage the item being added.
- These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.
Improving
- Improvement uses Ropemaking skill but cloth tailoring tools: scissors, needle, water, and string of cloth.
- Using combined string of cloth bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. Although, single stings require more clicking, since the whole string will be used in one improvement.
Usage
Net trap is placed on tree and bush tiles, with Traps skill influencing placement success.
Notes
- The trap's volume is huge; as an example, a single trap is too big to fit in a small cart.
- Improving these is a very good way to train up Ropemaking.
- As non-champ priests take faith reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to sacrifice ropes and other ropemaking items, do the improvement training before becoming a priest.