Difference between revisions of "House"
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==Writ and Management== | ==Writ and Management== | ||
− | + | When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. | |
− | In the | + | |
− | If you are | + | You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. |
− | You can | + | |
− | + | You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can. | |
+ | |||
+ | You can change the house name or destroy the whole house in this window. | ||
+ | |||
+ | Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest. | ||
== House examples == | == House examples == |
Revision as of 06:49, 22 August 2011
See also Build House
Contents
Description
A house is a structure meant for living, storage, gateway or similar, built of wood or stone, on relatively flat ground: house tiles can be planned on maximum slopes of 8 dirts. The maximum length of a house is 15 tiles in one direction.
Newer players may want to have a look at the Build House guide for more direction.
Usage
A house preserves your possessions by reducing decay, and to a degree, protects them from theft. If the doors are equipped with a door lock, no one may enter your house except the friends you give permission to, unless the door is lockpicked.
Beds, which are useful for gaining sleep bonus, only work when inside a house.
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.
- On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put door locks on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.
Writ and Management
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting manage. In the management window you can modify various settings for the house.
You can add and remove friends as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed.
You can lock and unlock all doors with door locks on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.
You can change the house name or destroy the whole house in this window.
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.
House examples
Numbers listed above each plan is the minimum carpentry skill required.
1-4 tiles
5 8 11 12 14 X XX XX XXX XX XXXX XXX XXX X XX X X
5 tiles
15 17 XXX XXXXX XXXX XXXX XXX XXX X X X XX X X X X X XXX XXX XXX X X X X
6 tiles
16 18 XXX XXXX XXXX XXX XXX XXX XXX XX XX XXX XX XX X X 20 XXXXXX XXXXX XXXXX XXXXX XXXX XXXX XXXX XXX X X X X X X X XX XX X XXXX XXXX X X X X XXX X X XXXX XXXX XXXX XXXX XXX X X X X X X XX
Larger examples
21 32 45 60 77 96 XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXXXX XXXXXXX XXXXXXXX XXXXXXX XXXXXXXX XXXXXXXX