Difference between revisions of "Guard tower"
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For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. | For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards. | ||
− | Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either "help" or "guards!" in Local chat within range of a guard tower, after which the guards will attack your current target. | + | Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either "help" or "guards!" in Local chat within range of a guard tower, after which the guards will attack your current target. The will also attack [[KoS]]ed player if player enter a deed that is protected by a [[Spirit Templar]] (this works on PVP and PVE servers). |
[[Category:Structures]] | [[Category:Structures]] | ||
[[Category:Babel/G]] | [[Category:Babel/G]] |
Revision as of 18:18, 22 September 2011
Main / Skills / Masonry / Guard tower
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Skill and improvement |
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Description
A high guard tower.
Guard tower is used for defensive purposes. It also increases kingdom influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. It also spawns tower guards who are hostile to enemy kingdoms and aggressive animals.
Creating
You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.
Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile. When attaching the last piece, try standing a bit diagonally, to place the tower more aligned to the tile.
You cannot turn a guard tower after it has been made.
Guard towers must be built within your own kingdom's influence.
Guard towers must be situated at least 50 tiles apart. Towers may be built minimum 150 tiles from another kingdom, except 60 tiles if you are within your own kingdom.
Influence
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also such things known as "hidden zones." Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.
Destroying
Guard towers can be destroyed with a weapon, such as a large maul. Catapults have no effect on towers. You may only destroy your own kingdom's towers if they are made by you or are located on your settlement.
Guards
For each 10 QL of the tower, it will spawn 1 tower guard, up to 5 guards.
Tower guards attack players of an enemy kingdom automatically. They will not, however, automatically hunt other hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either "help" or "guards!" in Local chat within range of a guard tower, after which the guards will attack your current target. The will also attack KoSed player if player enter a deed that is protected by a Spirit Templar (this works on PVP and PVE servers).