Difference between revisions of "Stick trap"
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(Cleaned up) |
(I'll try to get most of the trap pages like this. If anyone knows what it gives when examined please add.) |
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}''' | ||
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{{Item | {{Item | ||
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|skill=Carpentry | |skill=Carpentry | ||
}} | }} | ||
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+ | == Description == | ||
+ | The '''stick trap''' is a [[trap]] used to slow players by damaging the legs. | ||
+ | |||
+ | ''"A stick trap triggers and hits you with full force!"'' | ||
+ | |||
+ | == Creating == | ||
+ | * Creation success is influenced by the active [[large nails]]. | ||
+ | * Failure in creating will damage both the large nails and the [[plank]]; failure in continuing will damage the item being added. | ||
+ | * These are moderately easy to start and continue; about 20 [[carpentry]] is recommended. | ||
+ | * The success rate is highly dependent on the [[quality]] of the material. | ||
+ | |||
+ | == Improving == | ||
+ | * Improvement uses the [[carpentry]] skill and items: [[carving knife]], [[pelt]], [[file]], and [[log]]. | ||
+ | * Higher quality traps deal more [[damage]]. | ||
+ | |||
+ | == Usage == | ||
+ | Stick are placed on [[grass]] and [[dirt]] tiles, the [[traps]] skill affects the placement chance. | ||
== Notes == | == Notes == | ||
− | * | + | * The trap's volume is very large; a single trap is too big to fit in a small cart. |
− | * | + | * Improving these is an adequate way to train carpentry. |
− | + | * These are arguably the easiest traps to create. | |
+ | * An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap. | ||
[[Category:Traps]] | [[Category:Traps]] | ||
[[Category:Babel/S]] | [[Category:Babel/S]] |
Revision as of 04:43, 14 December 2011
Main / Skills / Carpentry / Stick trap
Creation |
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Additional materials |
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Result |
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Skill and improvement |
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Contents
Description
The stick trap is a trap used to slow players by damaging the legs.
"A stick trap triggers and hits you with full force!"
Creating
- Creation success is influenced by the active large nails.
- Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
- These are moderately easy to start and continue; about 20 carpentry is recommended.
- The success rate is highly dependent on the quality of the material.
Improving
- Improvement uses the carpentry skill and items: carving knife, pelt, file, and log.
- Higher quality traps deal more damage.
Usage
Stick are placed on grass and dirt tiles, the traps skill affects the placement chance.
Notes
- The trap's volume is very large; a single trap is too big to fit in a small cart.
- Improving these is an adequate way to train carpentry.
- These are arguably the easiest traps to create.
- An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap.