Difference between revisions of "Rare item"

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===Notes===
 
===Notes===
 
*Rare items, graphically appear the same as regular items, however, they will have the "rare" prefix.
 
*Rare items, graphically appear the same as regular items, however, they will have the "rare" prefix.
*Rare items create their own categories in inventory lists. For example, if you have 5 stone bricks in a pile, and 2 are rare, you would see stone bricks (3x) and rare stone bricks (2x).
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*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.
 
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.
 
*Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.
 
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.
 
*Throwing rare materials into a [[bulk storage bin]] will cause the items to lose their rare status.

Revision as of 05:05, 2 April 2012

Description

...This is a very rare and interesting version of the item.

Rare items were introduced in an update, Thursday, 29 March 2012.

Players may occasionally succeed in creating rare, supreme or even fantastic items. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.

You get approximately 1 chance of 50% each hour to create a rare item.

Rare2handedsword.jpg


Effects

  • Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.
  • Rare weapons hit harder.
  • Rare armor protects more.

Notes

  • Rare items, graphically appear the same as regular items, however, they will have the "rare" prefix.
  • Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.
  • Rare items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems to usually cause the rare status to disappear.
  • Throwing rare materials into a bulk storage bin will cause the items to lose their rare status.
  • Rare ore has been seen to make rare lumps.
  • All types of item can become 'rare', but not all of them have advantages coded for them.

External Links


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