Difference between revisions of "Stick trap"
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|active=[[large nails]] | |active=[[large nails]] | ||
|passive=[[plank]] | |passive=[[plank]] | ||
− | |group=Miscellaneous | + | |group=Miscellaneous > Stick Trap |
|materials=* 4 x [[Plank]] | |materials=* 4 x [[Plank]] | ||
* 10 x [[wooden handle]] | * 10 x [[wooden handle]] |
Revision as of 19:33, 3 May 2012
Main / Skills / Carpentry / Stick trap
Creation |
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Additional materials |
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Result |
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Skill and improvement |
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Contents
Description
"A devious trap made from sharp sticks that will be hard to detect in the grass"
Trigger message: "A stick trap triggers and hits you with full force!"
The stick trap is a trap used to slow players by damaging the legs.
Creating
- Creation success is influenced by the active large nails.
- Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
- These are moderately easy to start and continue; about 20 carpentry is recommended.
- The success rate is highly dependent on the quality of the material.
Improving
- Improvement uses the carpentry skill and items: carving knife, pelt, file, and log.
- Higher quality traps deal more damage.
Usage
Stick are placed on grass and dirt tiles, the traps skill affects the placement chance.
Notes
- The trap's volume is very large; a single trap is too big to fit in a small cart.
- Improving these is an adequate way to train carpentry.
- These are arguably the easiest traps to create.
- An unarmored player can take two leg wounds of up to 20 damage each from a 50QL stick trap.