Difference between revisions of "Religion"
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==Domain of the gods== | ==Domain of the gods== | ||
− | Altars create a domain of a god. When you are in this domain and you are a champion of your god, you receive tiny bonuses, including a fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars | + | Altars create a domain of a god. When you are in this domain and you are a champion of your god, you receive tiny bonuses, including a fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars. |
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god. | If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god. |
Revision as of 23:19, 2 August 2012
Main Page :: Useful links for beginners :: Religion
Contents
Overview
There are four gods in the world of Wurm Online: The white light gods Fo, Vynora and Magranon, and the black light goddess Libila.
Some advantages of joining a religion are the ability to become a Priest so you can cast spells, the ability of becoming a champion, and having domain bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see their wiki page for details.
To become a follower, you must have at least 1.5 body, and 1 Alignment. You can then find a follower of that god(dess) and ask them to convert you. You can also go to the Altar of Three to join the white light gods, or the Bone Altar if you want the black light goddess Libila. These two altars are only on the wild server.
Note that if you join Libila, you automatically join Horde of the Summoned, and all of the White Light kingdoms will become your enemies.
Priest and spells
Spellcasting is limited to priests and champions.
To cast a spell as a priest/champion, you'll need to have a certain faith and favor with your God, and have the statuette of your god active. Depending on the spell, you can then right click a person, item or wound to cast a spell on it.
Different gods give different spells.
Faith and Favor
To gain faith, you will need to pray at an altar of your god. You can pray 5 times a day with at least 20 minutes apart to gain faith and has diminishing returns on how much faith you gain per prayer. Faith is limited to 30 as a normal follower, you will have to become a priest to gain more. Note that all spells and most bonuses require more than 30 faith.
Favor is used up while casting spells, but regains automatically. The maximum of favor you can have is equal to your current faith level.
Domain of the gods
Altars create a domain of a god. When you are in this domain and you are a champion of your god, you receive tiny bonuses, including a fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars.
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god.
The QL (and type?) of the altar makes it overpower another domain.
Stamina drain
Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. Vynora followers get the bonus on roads, Magranon on rock, Fo on grass, dirt and trees, and Libila followers on mycelium.
Animals of the gods
See also
- Gods and Kingdoms
- Faith and Favor
- Normal Altars, the Bone Altar and the Altar of Three
- Priests and Champions