Difference between revisions of "Talk:Guard tower"
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I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur | I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. [[User:Aldur|Aldur]] ([[User talk:Aldur|talk]]) 10:25, 1 July 2012 (CDT)Aldur | ||
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+ | == Positioning == | ||
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+ | A B C | ||
+ | D E F | ||
+ | G H I | ||
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+ | I stood in the north east corner of E, facing I, when I attached the last component. The tower was created on "E" with the door facing "F". This does not coincide with what the wiki page says will happen when you finish a tower. If someone else could try a different position while creating their guard tower, just to test, we might be able to explain conclusively how to place a tower as desired. |
Revision as of 01:21, 7 September 2012
Contents
Call rates
10 seconds delay between responses - tested a few times. [10:28:34] Guards from guard tower runs to the rescue! [10:28:39] You already called the guards. Wait a few seconds. [10:28:41] You already called the guards. Wait a few seconds. [10:28:42] You already called the guards. Wait a few seconds. [10:28:43] You already called the guards. Wait a few seconds. [10:28:44] Guards from guard tower runs to the rescue! --Axeblade (talk) 03:34, 18 August 2012 (CDT)
Towers spawn at least one guard no matter the quality
I have removed this information from the Guard tower page:
It would seem that this is incorrect as sub 10ql towers do not seem to be spawning guards.
If further confirmation is possible please notate and comment. Thanks! ~ Levedara Oct 19/2008
Tower Guard activating on KoS calls
- tested with an alt: --Axeblade 17:43, 22 September 2011 (UTC)
18:29:38] You enter Port Side.
[18:29:38] Portsideinviter raises the village alarm!
[18:29:38] A horn sounds and the gates are locked. Port Side is put on alert!
[18:29:38] You feel the presence of Vynora.
[18:29:43] The deities bless you with a faint light.
[18:30:09] You are dead.
[18:30:09] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[18:30:09] The spirit touches you and you feel drained.
[18:30:28] Portsideinviter raises the village alarm!
[18:30:30] You are cast back into the light.
[18:30:33] The deities bless you with a faint light.
[18:30:45] You are now too far away to Attack Freedom Isles tower guard.
[18:30:59] You are dead.
[18:30:59] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[18:30:59] The spirit touches you and you feel drained.
[18:31:05] You are cast back into the light.
[18:31:09] The deities bless you with a faint light.
[18:31:28] You are now too far away to Attack Freedom Isles tower guard.
[18:31:30] You are now too far away to Attack Freedom Isles tower guard.
[18:31:34] You are dead.
[18:31:34] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[18:31:34] The spirit touches you and you feel drained.
[18:31:39] You are cast back into the light.
[18:31:46] The deities bless you with a faint light.
[18:31:50] Portsideinviter raises the village alarm!
[18:31:50] A horn sounds and the gates are locked. Port Side is put on alert!
.....
Logging started 2011-09-22
[18:29:33] You are dead.
[18:29:45] Spirit templar moves in to attack you.
[18:29:47] Spirit templar seems to target your lower right parts.
[18:29:48] You try to hit a Spirit templar.
[18:29:48] Spirit templar targets your lower right parts.
[18:29:50] Freedom isles tower guard moves in to attack you.
[18:29:52] Spirit templar hits you hard in the right foot and hurts it.
[18:29:55] Spirit templar suddenly goes into a frenzy.
[18:29:56] Spirit templar seems to target your upper left parts.
[18:29:56] Freedom Isles tower guard mauls you extremely hard in the right hand and damages it.
[18:29:56] Freedom Isles tower guard freezes you.
.....
The Test was done at -100 , -75 , - 70 , -50 and -30
Tower guards don`t respond below -30 , same as the spirit Templar
Something should said about being able to put unfinished towers in inventory. -- Kanif 14:04, 14 November 2011 (UTC)
Range
I've been testing and it seems guard response range is exactly 20 tiles. However only one guard answered per call on this distance. Aldur (talk) 10:25, 1 July 2012 (CDT)Aldur
Positioning
A B C D E F G H I
I stood in the north east corner of E, facing I, when I attached the last component. The tower was created on "E" with the door facing "F". This does not coincide with what the wiki page says will happen when you finish a tower. If someone else could try a different position while creating their guard tower, just to test, we might be able to explain conclusively how to place a tower as desired.