Difference between revisions of "Path of Love"
m (→Faster Healing) |
m (→Description: Clarified creation of tile) |
||
Line 4: | Line 4: | ||
The '''Path of Love''' is one of the paths you can join by [[meditating]]. | The '''Path of Love''' is one of the paths you can join by [[meditating]]. | ||
− | Love path tiles are usually found on flat | + | == Path of Love tiles == |
+ | Love path tiles are usually found on flat or flatish grass, with flowers and water nearby. Generally they are around ~5-20 tiles from the shore. | ||
− | As with all paths, the message | + | You should be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on most or all of the tiles. Once planted, test each tile to see if it's "special" as the Love Tile does not have to be in the center. If the flowers are ever picked, the special tile vanish, and must be recreated, and may show up in a different spot than before. |
+ | |||
+ | It's rumored that trees can also be used instead of some of the flowers. | ||
+ | |||
+ | As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path. | ||
== Bonus == | == Bonus == |
Revision as of 15:15, 13 October 2012
Contents
Description
The Path of Love is one of the paths you can join by meditating.
Path of Love tiles
Love path tiles are usually found on flat or flatish grass, with flowers and water nearby. Generally they are around ~5-20 tiles from the shore.
You should be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on most or all of the tiles. Once planted, test each tile to see if it's "special" as the Love Tile does not have to be in the center. If the flowers are ever picked, the special tile vanish, and must be recreated, and may show up in a different spot than before.
It's rumored that trees can also be used instead of some of the flowers.
As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
Bonus
Refresh
Gained at level 4
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.
Refreshing a player: You send (playername) a warm thought.
Receiving a refresh: (playername) emits a positive wave of energy in your direction!
Refreshing yourself: You send yourself a warm thought!
Enchant
Gained at level 7
You get the option on grass and trees tiles. The tile is transformed into an enchanted grass or enchanted tree tile. When you enchant the tile event says "You let your love change the area". It can be used once every 18 hours.
Love Effect
Gained at level 9
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked. The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.
Effect seems to effect a very wide radius. It lasts 3 minutes.
When activated: 'You feel the love stream towards you' (green text)
When deactivating: 'The stream of love fades' (orange text)
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.
Faster Healing
Gained at level 11
Upon reaching level 11 (Saint) you see this message: 'You now heal faster.'
Healing ticks will still be 10 minutes, but the amount of damage reduced per tick is larger. Very light wounds will heal completely after the first 10 minutes, light wounds will be reduced by 7 points of damage (instead of 4) per tick. Medium wounds (which normally don't heal at all) will heal by 3 points of damage per tick.
Questions
The decision has been made to remove these spoilers because we felt it diminished the feature. We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.
Answers
The answers used to be found here.