Difference between revisions of "Metallurgy"
Jump to navigation
Jump to search
(→Ratios) |
|||
Line 30: | Line 30: | ||
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump '''(this is probably no longer valid, more test is needed)''' | ** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump '''(this is probably no longer valid, more test is needed)''' | ||
* [[Bronze]] | * [[Bronze]] | ||
− | ** 0.50kg [[ | + | ** 0.50kg [[Tin]] lump + 1.00 [[Copper]] lump = 0.10 kg [[Bronze]] lump |
* [[Steel]] | * [[Steel]] | ||
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump | ** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump |
Revision as of 09:27, 14 April 2013
Main / Skills / Smithing / Metallurgy
Contents
Description
Metallurgy is the skill used to determine success rates when creating alloy metals. Known creatable alloys are:
- Brass - created from Zinc and Copper
- Bronze - created from Tin and Copper
- Steel - created from Iron and charcoal
Metallurgy + Charcoal QL affect success rate
Iron QL affects maximum QL
Metallurgy directly affects average QL of metal created.
Tips
- The copper and iron can be combined into single large lumps as only the amount required is used.
- It is easy to gain skill by making bronze or brass first, this uses less important items (Tin, Zinc and Copper) rather than using charcoal which can be quite difficult to get hold of and is annoying to lose.
- Metallurgy is only really useful for increasing steel creation success rates at the moment, as both Brass and Bronze have very little to no additional utility compared to the metals they derive from.
Ratios
Guides
Titles
- Smelter at 50 skill