Difference between revisions of "Seeds"

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(sortable --> "wikitable sortable" , wemp seeds finding method + edible y/n)
(cotton --> cotton seed)
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|'''[[Corn]]'''<sup>2</sup> || [[cooking]], healing cover (potency 1) || yes || [[foraging]]  
 
|'''[[Corn]]'''<sup>2</sup> || [[cooking]], healing cover (potency 1) || yes || [[foraging]]  
 
|-
 
|-
|'''[[Cotton]]''' || [[string of cloth]] || no || Pick seeds
+
|'''[[Cotton seed]]''' || [[string of cloth]] || no || Pick seeds
 
|-
 
|-
 
|'''[[Oat]]'''<sup>1</sup> || [[flour]] || yes || [[botanizing]]  
 
|'''[[Oat]]'''<sup>1</sup> || [[flour]] || yes || [[botanizing]]  

Revision as of 13:43, 28 July 2013

Seeds are found by botanizing or foraging and can be sown in dirt. Seeds can be used to tame deer, pheasants, hens, chickens, roosters, and unicorns. Some seeds can also be eaten.

Types

Seed Use Edible Finding Method
Barley1 flour, healing cover (potency 2) yes botanizing
Corn2 cooking, healing cover (potency 1) yes foraging
Cotton seed string of cloth no Pick seeds
Oat1 flour yes botanizing
Potato2 cooking yes foraging
Pumpkin seed pumpkin no Pick seeds
Strawberry seed strawberry no Pick seeds
Rye1 flour yes botanizing
Wemp seed wemp plants (ropes and bow string) no Pick seeds
Wheat1 flour, healing cover (potency 1) yes botanizing
1 Needs to be harvested using a scythe.
2 Technically a vegetable.

See also