Difference between revisions of "Cloth tailoring"

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=== Misc ===
 
=== Misc ===
 
* [[Rags]] (various sizes--not directly creatable but is a byproduct)
 
* [[Rags]] (various sizes--not directly creatable but is a byproduct)
* [[String of cloth]] (0.10 kg)
+
* [[String of cloth]] (0.20 kg)
 
* [[Square piece of cloth]] (0.30 kg)
 
* [[Square piece of cloth]] (0.30 kg)
 
* [[Satchel]] (0.50 kg)
 
* [[Satchel]] (0.50 kg)

Revision as of 11:31, 26 September 2013

Main / Skills / Tailoring / Cloth tailoring

Cloth tailoring is a tailoring subskill used to create and improve cloth items.

Tools required

Products

Armour

Misc

Decorations

Sails

Titles

  • Tailor at 50 skill
  • Dreamweaver at 70 skill
  • Master tailor at 90 skill


Notes

  • Starting with 50kg cotton you should end up with approximately: 10.0 cloth tailoring skill, 15kg string and 60% chance to make string.
  • When your skill level is around 10-15 you will find that it is faster to make several cloth gloves and improve them all until they are a couple of points higher than your skill level.
    • For pure skillgain you can continue on cloth gloves to any desired skill level. Just make sure your tool QLs at least match your skill.
  • If you have a pet you can tame it until it becomes aggressive and attacks you and then let it hurt you to around 50% (or whatever you feel safe with) then use the rags to increase your healing.
  • Cloth tailoring items will burn if placed in a fire/oven/forge
  • With a 40QL needle you can see the square sail option at around 20 to 21 skill level.
  • Past 25 skill you barely gain skill for spindling cotton to string of cloth, so better use a high QL spindle enchanted with WoA to save yourself time.
  • See sail for quality and chance details.

Guides

Here's a compilation of guide pages for cloth tailoring.