Difference between revisions of "House (general)"
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; Houses need at least one door. Build a door first. | ; Houses need at least one door. Build a door first. | ||
: You tried to continue the second to last wall without having a door planned. | : You tried to continue the second to last wall without having a door planned. | ||
+ | ; You are not allowed to expand <Player's name> planned structure. | ||
+ | : [To be provided] | ||
== External Tools == | == External Tools == |
Revision as of 21:43, 23 December 2013
See also Build House
Contents
Description
A house is a structure meant for living, storage, gateway or similar, built of wood or stone, on flat ground: house tiles can now only be planned on perfectly flat ground (slope of 0 dirts). The maximum length of a house is 20 tiles in one direction.
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset.
(or 24 hours) Was only a myth, back when server restarts were more nearly everyday.
Once finalized, the footprint of a house may not be altered. If you wish to increase the footprint of your house, you would need to destroy and re-plan the structure. You do not receive materials back from this process, so plan your structure carefully.
Newer players may want to have a look at the Build House guide for more direction.
Usage
A house preserves your possessions by reducing decay, and to a degree, protects them from theft. If the doors are equipped with a door lock, no one may enter your house except the friends you give permission to, unless the door is lockpicked.
Beds, which are useful for gaining sleep bonus, only work when inside a house.
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.
- On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put door locks on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.
Writ and Management
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting manage. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a door lock attached.
You can add and remove friends as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall).
You can lock and unlock all doors with door locks on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.
You can change the house name or destroy the whole house in this window.
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.
Naming
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.
Designations used, based on number of tiles:
- shed - 1, 2
- shack - 3
- cottage - 4, 5
- house - 6
- villa - 7 to 10
- mansion - 11 to 20
- estate - 21 to 30
- stronghold - 31 to 65 (max)
House examples
Numbers listed above each plan is the minimum carpentry skill required.
1-4 tiles
5 8 11 12 14 X XX XX XXX XX XXXX XXX XXX X XX X X
5 tiles
15 17 XXX XXXXX XXXX XXXX XXX XXX X X X X XX X X X X X XXX XXX XXX XX X X X X XX
6 tiles
16 18 XXX XXXX XXXX XXX XXX XXX XXX XX XX XXX XX XX X X 20 XXXXXX XXXXX XXXXX XXXXX XXXX XXXX XXXX XXX X X X X X X X XX XX X XXXX XXXX X X X X XXX X X XXXX XXXX XXXX XXXX XXX X X X X X X XX
Larger examples
21 32 45 60 77 96 XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXXX XXXXXX XXXXXXX XXXXXXXX XXXXXX XXXXXXX XXXXXXXX XXXXXXX XXXXXXXX XXXXXXXX
Messages
- The ground is not flat enough.
- The highest slope of where you are trying to plan your building exceeds 8.
- Your structure must connect everywhere.
- You tried to plan a tile that is not connected to the rest of your plan.
- You need space to build the walls. Another building is too close.
- You tried to plan a building within one tile of another building.
- There is already a building there.
- You tried to extend the plan of your building within one tile of another building.
- Only the owner of <House name> can remodel it.
- You tried to add an inner wall to a house that is not owned by you.
- You are not skilled enough in carpentry to extend your house in that direction.
- You tried to make your house bigger than your carpentry level allows.
- You must finish the outer walls first.
- You tried to plan an inner wall without having finished the outer walls.
- <Deed name> does not allow that.
- You tried to plan your building in the perimeter of a foreign settlement.
- This action is not allowed here, because the tile is on a player owned deed that has disallowed it.
- You tried to plan your building on a foreign settlement that disallows you from building on it.
- Houses need at least one door. Build a door first.
- You tried to continue the second to last wall without having a door planned.
- You are not allowed to expand <Player's name> planned structure.
- [To be provided]
External Tools
- Web-based Calculator by Toni
- Windows / Java Web Applet Calculator by Warlander which supports doughnut and multi-floor houses