Difference between revisions of "Category:Traps"
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− | === | + | [[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}''' |
− | + | ||
+ | == Traps == | ||
+ | |||
+ | Traps are devious devices used to damage or cause other ill effects to those who trigger them. The [[traps]] skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" appears and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[activate]] the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy [[kingdom]]s or villages, allies and neutrals and [[monsters]] remain unaffected. | ||
+ | |||
+ | Creating traps uses several different skills, these include: [[carpentry]], [[blacksmithing]], [[ropemaking]], [[pottery]], and [[masonry]]. For more detailed information of the various trap types, see the list below. | ||
+ | |||
+ | '''Quality Scale:''' | ||
+ | |||
+ | 1 - 24.99 - Low | ||
+ | |||
+ | 25 - 54.99 - Average | ||
+ | |||
+ | 55 - 74.99 - High | ||
+ | |||
+ | 75 - 99.99 - ??? | ||
+ | |||
+ | == Countering Traps == | ||
+ | |||
+ | To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged. | ||
+ | |||
+ | There are three ways to detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given. | ||
+ | |||
+ | When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people."* | ||
+ | |||
+ | Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk. | ||
+ | |||
+ | == Trap Placement == | ||
+ | {| border="0" cellpadding="3" cellspacing="0" | ||
+ | ! !! [[Bow Trap|bow]] !! [[Stick Trap|stick]] !! [[Pole Trap|pole]] !! [[Knife Trap|knife]] !! [[Scythe Trap|scythe]] !! [[Corrosive Trap|corr]] !! [[Net trap|net]] !! [[Rope trap|rope]] !! [[Man trap|man]] !! [[Axe Trap|axe]] | ||
+ | |- | ||
+ | | [[Grass]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Dirt]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Paved tile|Paved]] || - || - || - || - || - || - || - || - || - || - | ||
+ | |- | ||
+ | | [[Bush]] || x || - || x || - || - || x || x || x || - || x | ||
+ | |- | ||
+ | | [[Tree]] || x || - || x || - || - || x || x || x || - || x | ||
+ | |- | ||
+ | | [[Packed dirt tile|Packed]] || - || - || - || - || - || - || - || - || - || - | ||
+ | |- | ||
+ | | [[Rock]] || x || - || - || - || x || - || - || - || - || - | ||
+ | |- | ||
+ | | [[Cave]] || x || - || - || - || x || x || - || - || - || - | ||
+ | |- | ||
+ | | [[Field]] || - || x || - || x || - || - || - || - || x || - | ||
+ | |- | ||
+ | | [[Sand]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Tar]] || x || x || x || x || - || - || - || x || x || x | ||
+ | |- | ||
+ | | [[Moss]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Steppe]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Peat]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Clay]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |- | ||
+ | | [[Marsh]] || x || x || x || x || x || - || - || x || x || x | ||
+ | |- | ||
+ | | [[Cliff]] || - || - || - || - || - || - || - || - || - || - | ||
+ | |- | ||
+ | | [[Mycelium]] || - || x || - || x || - || - || - || x || x || - | ||
+ | |} | ||
+ | |||
+ | == Notes == | ||
+ | * A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed) | ||
+ | * A 15QL stick trap produced a 5.5 damage wound (unarmored) | ||
+ | * A 50QL stick trap produced two 20 damage wounds (unarmored) | ||
+ | When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.* | ||
+ | |||
+ | [[Terraforming]] on tiles that are trapped does not effect the trap. | ||
+ | |||
+ | If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed. | ||
+ | [[Category:Items]] | ||
+ | [[Category:babel/T]] |
Revision as of 21:36, 23 January 2014
Contents
Traps
Traps are devious devices used to damage or cause other ill effects to those who trigger them. The traps skill is used in the placement or disarming of traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" appears and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, activate the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, traps begin to decay causing them do do less damage and eventually disappear. They can only be activated by enemy kingdoms or villages, allies and neutrals and monsters remain unaffected.
Creating traps uses several different skills, these include: carpentry, blacksmithing, ropemaking, pottery, and masonry. For more detailed information of the various trap types, see the list below.
Quality Scale:
1 - 24.99 - Low
25 - 54.99 - Average
55 - 74.99 - High
75 - 99.99 - ???
Countering Traps
To remove a trap you must disarm it, the chance to successfully disarm relies on the Traps skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, rake, plank, shovel, log, and a shaft. It is advised to use something expendable such as a shaft, as when the trap is triggered, the item is destroyed or damaged.
There are three ways to detect traps, the Sixth Sense spell, being a Blacklighter, and examining the tile on which the trap is set. When using Sixth Sense or when walking within 1 tile of a trap as a Blacklighter a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.
When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people."*
Someone who is rank 4 in the Path of Power can use the Trap Immunity perk.
Trap Placement
bow | stick | pole | knife | scythe | corr | net | rope | man | axe | |
---|---|---|---|---|---|---|---|---|---|---|
Grass | - | x | - | x | - | - | - | x | x | - |
Dirt | - | x | - | x | - | - | - | x | x | - |
Paved | - | - | - | - | - | - | - | - | - | - |
Bush | x | - | x | - | - | x | x | x | - | x |
Tree | x | - | x | - | - | x | x | x | - | x |
Packed | - | - | - | - | - | - | - | - | - | - |
Rock | x | - | - | - | x | - | - | - | - | - |
Cave | x | - | - | - | x | x | - | - | - | - |
Field | - | x | - | x | - | - | - | - | x | - |
Sand | - | x | - | x | - | - | - | x | x | - |
Tar | x | x | x | x | - | - | - | x | x | x |
Moss | - | x | - | x | - | - | - | x | x | - |
Steppe | - | x | - | x | - | - | - | x | x | - |
Peat | - | x | - | x | - | - | - | x | x | - |
Clay | - | x | - | x | - | - | - | x | x | - |
Marsh | x | x | x | x | x | - | - | x | x | x |
Cliff | - | - | - | - | - | - | - | - | - | - |
Mycelium | - | x | - | x | - | - | - | x | x | - |
Notes
- A 5QL bow trap produced a 2.15 damage wound (unarmored)
- A 15QL stick trap produced a 5.5 damage wound (unarmored)
- A 50QL stick trap produced two 20 damage wounds (unarmored)
When a trap is set on a dirt or cave floor tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.*
Terraforming on tiles that are trapped does not effect the trap.
If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.
Pages in category "Traps"
The following 11 pages are in this category, out of 11 total.