Difference between revisions of "Fatigue"
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m (→Description: Rewrite for clarification.) |
m (Added message for running out) |
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== Messages == | == Messages == | ||
;You feel rested: Your fatigue count resets. | ;You feel rested: Your fatigue count resets. | ||
+ | |||
+ | ;You are too mentally exhausted to do that now.:You have no Fatigue left. | ||
== See also == | == See also == |
Revision as of 13:19, 31 January 2014
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- Your fatigue count resets.
- You are too mentally exhausted to do that now.
- You have no Fatigue left.