Difference between revisions of "Affinity"

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m (expanded on 20fs after death)
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Additional affinities may be gained by killing other players in combat, providing the following conditions are met:
 
Additional affinities may be gained by killing other players in combat, providing the following conditions are met:
 
* The opponent must have an affinity
 
* The opponent must have an affinity
* The opponent must have at least 20 [[fighting]] skill
+
* The opponent must have at least 20 [[fighting]] skill after death
 
* Both players involved must be [[premium]]
 
* Both players involved must be [[premium]]
 
* Both players involved must be members of rival [[kingdom|kingdoms]]
 
* Both players involved must be members of rival [[kingdom|kingdoms]]

Revision as of 03:10, 30 July 2014

An affinity is a bonus to skillgain in a given skill or characteristic.

Each character is created with one random affinity. Skills for which you have an affinity can be seen by an asterisk symbol (*) next to their name in the skills window.

The effect on experience gain is 10% per affinity, stacking up to 5 times. It would be reasonable to assume that the maximum possible skillgain accrued from affinities (at the maximum stack) would be in the range of 50%.

An affinity in main fighting skill does not seem to have any effect, except when skilling up to 20 with a practice doll.

If you lose all your affinities, you will get a new one in a random skill in a undetermined amount of time ranging from a day to several months.

Additional affinities may be gained by killing other players in combat, providing the following conditions are met:

  • The opponent must have an affinity
  • The opponent must have at least 20 fighting skill after death
  • Both players involved must be premium
  • Both players involved must be members of rival kingdoms

It is possible to gain up to five affinities in each skill this way. This is the only way to gain more than one affinity.