Difference between revisions of "Torch"
Jump to navigation
Jump to search
m (Tidying up very minor things) |
(many new notes, formatting.) |
||
Line 11: | Line 11: | ||
|improve=no | |improve=no | ||
}} | }} | ||
+ | == Description == | ||
+ | ''A piece of wood with tar and moss. It is made from [wood type].'' | ||
A simple '''torch''', used for lighting up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night. | A simple '''torch''', used for lighting up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night. | ||
== Usage == | == Usage == | ||
− | Use a [[steel and flint]] on it to light it and it will provide light for at least 2*[[QL]] minutes. | + | * Use a [[steel and flint]] on it to light it and it will provide light for at least 2*[[QL]] minutes. |
+ | == Notes == | ||
+ | * The torche's wood type will be the same as the shaft used to make it. | ||
+ | * Creation chance for the torch is determined by [[Firemaking]] skill and [[tar]] quality. | ||
+ | * The finished torche's quality is influenced by [[Firemaking]] skill, [[shaft]] quality, and [[moss]] quality. | ||
+ | * Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to [[door lock]] or [[mooring rope]]. | ||
+ | * [[Priest#Restrictions | Priests]] can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch. | ||
+ | * Vynora gets double favor from [[sacrificing]] a torch which effectively makes it as good as sacrificing [[cordage rope]] on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts. | ||
[[Category:Personal lights]] | [[Category:Personal lights]] | ||
[[Category:Babel/T]] | [[Category:Babel/T]] |
Revision as of 18:54, 10 October 2014
Main / Skills / Firemaking / Torch
Creation |
---|
|
Additional materials |
|
Result |
|
Skill and improvement |
|
Description
A piece of wood with tar and moss. It is made from [wood type].
A simple torch, used for lighting up an area when it is dark. Useful for exploring mines, or journeys at night.
Usage
- Use a steel and flint on it to light it and it will provide light for at least 2*QL minutes.
Notes
- The torche's wood type will be the same as the shaft used to make it.
- Creation chance for the torch is determined by Firemaking skill and tar quality.
- The finished torche's quality is influenced by Firemaking skill, shaft quality, and moss quality.
- Average quality loss from materials to the finished torch is medium compared to other non-improve items and regarding this loss it's comparable to door lock or mooring rope.
- Priests can't finish the torch as adding the moss is a continue action. Although, they can create the unfinished torch.
- Vynora gets double favor from sacrificing a torch which effectively makes it as good as sacrificing cordage rope on a quality for quality basis. Further, since cordage can single handedly be produced (farming wemp, and creating) by Vynora priests it has a big advantage over Torches. Vynora can't make/gather the tar or moss and they don't usually have high carpentry skill for making higher quality shafts.