Difference between revisions of "Path of Power"
(added some info on erupt regarding lava walls&reinforcements) |
(→Elemental Immunity: added acid, and it does in fact make you immune to lava) |
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Gained at level 9 | Gained at level 9 | ||
− | You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice and water ; natural or spells) for 30 minutes. | + | You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. |
− | It does | + | It does make you immune to lava (tested 11 Feb 2015). |
==== Stamina of the Vibrant Light==== | ==== Stamina of the Vibrant Light==== |
Revision as of 00:12, 12 February 2015
Contents
Description
The Path of Power is one of the paths you can join by meditating.
Path of Power tiles
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains).
You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.
As with all paths, meditating on the tile gives the message "This is indeed a special place" after meditation is complete, and shows that you have found a special tile that belongs to a path.
Bonus
Trap Immunity
Gained at level 4
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.
Erupt/Freeze
Gained at level 7
You get the "Erupt" option on rock and cliff tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) from a Magranon altar. Timer: 40 seconds.
You get the "Freeze" option on lava tiles. The tile is transformed into a rock tile (even if it was an 'erupted' cliff tile before). Works outside Magranon's domain. Timer: 1 minute 40 seconds.
Cave walls that are under the tile that is erupted will change into lava walls. This includes reinforced cave walls. These lava walls can be changed into regular cave walls with the freeze ability.
"Erupt" and "Freeze" are the same path power and share the same timer. Only one can be used once every 24 hours.
You may not use the "Erupt" ability outside of your own kingdom.
Elemental Immunity
Gained at level 9
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. It does make you immune to lava (tested 11 Feb 2015).
Stamina of the Vibrant Light
Gained at level 11
All your stamina losses are reduced by 50%.
Recall Home
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours.
- You close your eyes and let your spirit fly home.
Final Breath
Gained at level 13
Your willpower now gives you the ability to deal a powerful short range blow to the enemies.
Final Breath deals medium infection wounds on the opponent.
You sharpen your thoughts into a shining arrow of energy with which you assault Young troll. You thought pulse Young troll very hard in the crotch and harm it. Your thought pulse affects Young troll. You see a wound with ominously red edges and some yellow pus at the crotch.
Final Breath has a 2 hour cooldown.
Questions & Answers
The decision has been made to remove these spoilers because we felt it diminished the feature. We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.