Difference between revisions of "Fatigue"
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
;Known Actions that do not require Fatigue time | ;Known Actions that do not require Fatigue time | ||
* [[Fighting]] | * [[Fighting]] | ||
+ | * [[Practice]] | ||
== See also == | == See also == |
Revision as of 19:07, 13 February 2015
Contents
Description
In Wurm, a player receives 8 real hours per real day to perform "fatiguing" tasks, which are usually things that take time. The main reason behind the fatigue system is to prevent macros.
Every player receives 1 hour of fatigue every 3 hours that pass, regardless of if they are logged in or not. This is added to their pool of available fatigue which has an upper limit of 12 hours.
Should a player exhaust their available pool, no fatiguing tasks can be preformed until the next "tick", which would occur with 2 hours, at which time they are given another hour's worth.
Type /fatigue to check how much time is left.
Messages
- You feel rested
- Your fatigue count resets.
- You are too mentally exhausted to do that now.
- You have no Fatigue left.
Actions
- Known Actions that do not require Fatigue time