Difference between revisions of "Natural substances"
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}''' | ||
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'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects. | '''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects. | ||
Revision as of 10:24, 25 February 2015
Main / Skills / Alchemy / Natural substances
Description
Natural substances is an alchemy subskill used in the creation of dye, lye, tannin, healing covers and concrete. Having this skill at 10 gains the ability to use "Lore" on a combination, predicting the effects.
Characteristic gained
Mind / Mind logic
Items required
At beginning levels try making Lye or Farmer salve. Once around 25 skill try making Barley and Garlic healing covers. Concrete once you reach about 40-45 skill.
Titles
- Apothecharist at 50 skill
- Transmutator at 70 skill
- Sage at 90 skill