Difference between revisions of "Timber framed door"
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[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}''' | ||
− | {{ | + | {{itemBox |
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|image=Timber Framed Door.png | |image=Timber Framed Door.png | ||
− | | | + | |name='''{{PAGENAME}}''' |
+ | |active=[[Mallet]] or [[Hammer]] | ||
+ | |passive=[[Wall plan]] | ||
+ | |groupM=Build > '''{{PAGENAME}}''' | ||
|materials=*5x [[wooden beam]] | |materials=*5x [[wooden beam]] | ||
*20x [[clay]] | *20x [[clay]] | ||
*10x [[mixed grass]] | *10x [[mixed grass]] | ||
− | |note=* You must have 1 wooden beam in inventory to build the wall | + | |result='''{{PAGENAME}}''' |
− | * The order of material is wooden beams, 10 grass and clay then the remaining 10 clay | + | |skill=Carpentry |
+ | |improveItem=Planks | ||
+ | |note=* You must have 1 wooden beam in inventory to build the wall. | ||
+ | * The order of material is wooden beams, 10 grass and clay then the remaining 10 clay. | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | A door for a [[timber framed house]]. The door is too small for | + | A door for a [[timber framed house]]. The door is too small for hitched vehicles to go through. |
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− | === | + | === locking === |
− | * | + | * It can be locked with a [[door lock]]. Any intelligent mob, for example [[troll]]s, or player can pass through an unlocked door. |
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== Modifying == | == Modifying == | ||
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* 1 plank of any QL will only repair 10 damage. | * 1 plank of any QL will only repair 10 damage. | ||
− | == | + | == Notes == |
− | * [[ | + | * There are also the [[Stone door|stone]] and [[Wooden door|wood]] versions. |
[[Category:Babel/T]] | [[Category:Babel/T]] | ||
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Revision as of 03:57, 28 March 2015
Main / Structures / Walls / Timber framed door
Creation |
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Total materials |
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Result |
Timber framed door |
Skill and improvement |
Notes |
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Description
A door for a timber framed house. The door is too small for hitched vehicles to go through.
locking
- It can be locked with a door lock. Any intelligent mob, for example trolls, or player can pass through an unlocked door.
Modifying
- You can turn walls to suit your needs.
Repairing and improving
- Any damage must be repaired on the walls with a plank before improving it.
- Activate a plank, right-click the wall, and select "Repair" or "Improve".
- The effective quality of the plank is affected by its damage and the player's carpentry skill.
- Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).
- 1 plank of any QL will only repair 10 damage.