Difference between revisions of "Starter tent"
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− | + | {{ItemBox | |
− | + | |name=Tent | |
− | [[CDB|Main]] / [[Items]] / [[ | + | |image=Starter_tent.jpg |
− | + | |creation=no | |
+ | |materials=no | ||
+ | |result=* '''tent''' (0.50 kg) | ||
+ | |improve=no | ||
+ | }} | ||
+ | [[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:No drop|No-drop]] / '''Tent (Starter tent)''' | ||
''A small but useful tent. Nobody may take the things inside even if it is unlocked. You may tie a creature to it and nobody will be able to steal it. If left on the ground, an undamaged tent will decay within a few weeks. The name of the owner, XXX, has been etched on a pole.'' | ''A small but useful tent. Nobody may take the things inside even if it is unlocked. You may tie a creature to it and nobody will be able to steal it. If left on the ground, an undamaged tent will decay within a few weeks. The name of the owner, XXX, has been etched on a pole.'' | ||
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You can: | You can: | ||
− | * | + | * Lock them with a [[small padlock|small]] or [[large padlock]]. |
− | * | + | * Store items inside it. |
− | * | + | * Place them in mines. |
You cannot: | You cannot: | ||
− | * | + | * Place them on deeds or deed perimeters unless built there. |
− | * [[ | + | * [[Dye]] tents. |
− | * | + | * Load onto vehicles using the [[load cargo|load]] ability. |
==Notes== | ==Notes== | ||
− | |||
* The starter tent cannot be created. If you lose your tent or it decays, you will need to get a different [[tent]] if you wish to replace it. | * The starter tent cannot be created. If you lose your tent or it decays, you will need to get a different [[tent]] if you wish to replace it. | ||
* To use as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. | * To use as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. | ||
+ | * Starts at 10QL and cannot be repaired or improved. | ||
+ | * Certain actions, such as throwing, may cause a large amount of damage to the tent and destroy it. | ||
[[Category:Tents]] | [[Category:Tents]] | ||
− | [[Category:Babel/ | + | [[Category:Babel/S]] |
Revision as of 08:20, 24 September 2015
Creation |
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This item cannot be crafted. |
Result |
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Skill and improvement |
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Main / Items / No-drop / Tent (Starter tent) A small but useful tent. Nobody may take the things inside even if it is unlocked. You may tie a creature to it and nobody will be able to steal it. If left on the ground, an undamaged tent will decay within a few weeks. The name of the owner, XXX, has been etched on a pole.
Usage
A starter tent can be used used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, right click it in your inventory and select drop. You will need at least 2 x 2 area that is free of items for placement.
All new players automatically receive a starter tent as part of their starter kit.
You can:
- Lock them with a small or large padlock.
- Store items inside it.
- Place them in mines.
You cannot:
- Place them on deeds or deed perimeters unless built there.
- Dye tents.
- Load onto vehicles using the load ability.
Notes
- The starter tent cannot be created. If you lose your tent or it decays, you will need to get a different tent if you wish to replace it.
- To use as a respawn point on PvP servers, it must be placed in your kingdom's area of influence.
- Starts at 10QL and cannot be repaired or improved.
- Certain actions, such as throwing, may cause a large amount of damage to the tent and destroy it.