Difference between revisions of "Blood"
Jump to navigation
Jump to search
(adding in green dragon and blue dragon hatchling) |
m (fixed fletching potion link) |
||
Line 21: | Line 21: | ||
*[[Green Dragon]] Hatchling - [[Potion of acid]] | *[[Green Dragon]] Hatchling - [[Potion of acid]] | ||
*[[White Dragon]] Hatchling - [[Salve of frost]] | *[[White Dragon]] Hatchling - [[Salve of frost]] | ||
− | *[[Blue Dragon]] Hatchling - [[ | + | *[[Blue Dragon]] Hatchling - [[Fletching potion]] |
*[[Goblin Leader]] - [[Potion of mining]] | *[[Goblin Leader]] - [[Potion of mining]] | ||
*[[Kyklops]] - [[Potion of leatherworking]] | *[[Kyklops]] - [[Potion of leatherworking]] |
Revision as of 08:13, 26 September 2015
Main / Skills / Alchemy / Natural substances / Blood
Blood from special creatures is said to have magic enchanting powers.
Creation |
---|
Obtained by being in local range and having premium when a unique creature is slain. |
Result |
|
Skill and improvement |
|
Properties |
|
Description
Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.
Creatures and potions
- Red Dragon - Oil of the weapon smith
- Green Dragon - Ointment of tailoring
- White Dragon - Potion of blacksmithing
- Black Dragon Hatchling - Oil of the armour smith
- Green Dragon Hatchling - Potion of acid
- White Dragon Hatchling - Salve of frost
- Blue Dragon Hatchling - Fletching potion
- Goblin Leader - Potion of mining
- Kyklops - Potion of leatherworking
- Forest Giant - Potion of woodcutting
- Troll King - Ointment of stonecutting
Notes
- 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
- The blood of each unique creates a potion particular to that unique.
- Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
- The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.