Difference between revisions of "Blood"

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(adding in green dragon and blue dragon hatchling)
m (fixed fletching potion link)
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*[[Green Dragon]] Hatchling - [[Potion of acid]]
 
*[[Green Dragon]] Hatchling - [[Potion of acid]]
 
*[[White Dragon]] Hatchling - [[Salve of frost]]
 
*[[White Dragon]] Hatchling - [[Salve of frost]]
*[[Blue Dragon]] Hatchling - [[Potion of fletching]]
+
*[[Blue Dragon]] Hatchling - [[Fletching potion]]
 
*[[Goblin Leader]] - [[Potion of mining]]
 
*[[Goblin Leader]] - [[Potion of mining]]
 
*[[Kyklops]] - [[Potion of leatherworking]]
 
*[[Kyklops]] - [[Potion of leatherworking]]

Revision as of 08:13, 26 September 2015

Main / Skills / Alchemy / Natural substances / Blood

Blood from special creatures is said to have magic enchanting powers.

Blood
A Blood
Creation

Obtained by being in local range and having premium when a unique creature is slain.

Result
  • Blood (0.10kg)
Skill and improvement
Properties

Description

Blood from a unique creature that, when combined with source salt, makes a potion specific to the creature it came from to enhance tools.

Creatures and potions

Notes

  • 0.10 kg of blood is given to all premium characters in local when a unique is slain. It is not treated as a liquid by the game so it does not have to be held within a container.
  • The blood of each unique creates a potion particular to that unique.
  • Examine line of enhanced tools says: It has been imbued with special abilities, and it improves (one of the following depending on type: [leather working, carpentry, mining, etc]) max ql [0-100]
  • The effect gradually wears off with use. The greater the strength of imbuement, the longer the effects will last.