Runes

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Description

Runes are items that can be used to give other items a bonus, or used one time to activate their effect.

There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.

Creation

Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.

When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:

Depending on the type of rune created, the skills used will be jewelry smithing, stonecutting, or fine carpentry.

Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.

Effects

The combination of metal type and god type will determine the effect of a rune.

The rift resource used will determine what the rune can be attached to or used on.

  • Rift wood runes - can be used on wooden items
  • Rift crystal runes - can be used on metal items
  • Rift stone runes - can be used on stone, pottery, cloth and leather items


Combinations

Rune Combination List
Metal Fo Jackal Libila Magranon Vynora
Adamantine 5% Enchant Power, 5% Enchant Success 1x Random color on item 10% Less enchant decay 10% Vehicle Speed 7.5% Vehicle Speed, 5% Less decay
Brass 5% More quality when imped, 5% higher gathering QL "Decent" Glow "Okay" Glow, 5% higher gather QL 10% more quality when imped "Slight" Glow, 7.5% more quality when imped
Bronze 10% Wind Speed 1x Goat Shape (Spell) 10% higher gather QL 5% higher gather QL, 5% less enchant decay 7.5% Wind Speed, 5% Vehicle Speed
Copper 1x Charm Animal (Spell) 5% Higher improve chance, 5% Less Decay on contents 1x Locate Soul (Spell) 5% Higher improve chance, 5% Increased rarity chance 7.5% Higher improve chance
Glimmersteel 10% skill level bonus 5% skill level bonus, 5% more quality when imped 10% usage speed 5% usage speed, 5% skill level bonus 5% usage speed, 5% more quality when imped
Gold 10% raking/harvesting 10% reduced size 5% raking/harvesting, 5% less weight (any item) 5% reduced size, 5% less weight 1x reveal creatures (Spell)
Iron 10% less fuel usage 5% raking/harvesting, 5% less decay (any item) 1x light token (Spell) 1x sunder (spell) 5% less fuel usage, 5% less decay
Lead 5% less QL loss from repairing, 5% usage speed 10% less volume 5% reduced volume, 5% usage speed 10% less QL lost when repaired 5% less QL lost when repaired, 5% increased volume
Seryll 10% enchant success 5% enchant success, 5% less QL loss from repairing 5% shatter resistance, 5% less QL loss from repairing 10% shatter resist 5% shatter resist, 5% enchant success
Silver "Okay glow", 5% skill level bonus "Okay glow", 7.5% increased volume 5% increased volume, 5% less decay on contents 10% increased volume 10% less decay on contents
Steel 5% less decay, 5% less damage taken 10% less decay 5% less damage taken, 5% wind speed (any item) 5% reduced decay, 5% more wind speed (any item) 10% less damage taken
Tin 5% increased rarity chance, 5% less damage taken 1x refresh (Spell) 5% increased rarity chance, 5% higher improve chance 1x mole senses (Spell) 10% increased rarity chance
Zinc 1x morning fog (Spell) 5% less weight, 5% vehicle speed (any item) 10% less weight 5% increased size, 5% vehicle speed (any item) 1x mend (Spell)

Notes

  • Application of runes can only be done by the owner.
  • Runes decay dramatically fast outside of inventory.
  • Runes are removed by a priest's dispel casting.
  • Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
  • Runes that increase volume will allow the affected container to hold more of items that already fit.
  • Runes that increase size will allow the affected container to hold bigger items.

See Also