Armour
Revision as of 19:44, 14 August 2018 by Seedlings (talk | contribs) (→Protection: Armour damage reduction rates updated Aug 14/18)
Description
Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.
Comparison
Armour type | Base protection | Speed on cobble (km/h) | Percent of unarmored speed | Casting/Archery Buff | Weight (kg) |
---|---|---|---|---|---|
Unarmoured | None | 17.30 | 100% | +30% | 0.00 |
Cloth | Very low | 17.28 | 96.75% | +30% | 1.80 |
Leather | Low | 15.40 | 89.02% | +30% | 3.20 |
Studded leather | Moderate | 14.77 | 85.38% | +0% | 4.90 |
Chain | Moderate | 13.90 | 80.35% | -15% | 8.20 |
Plate with great helm | High | 10.90 | 63.01% | -30% | 20.5 |
Drake hide (no cap) | High | 15.70 | 90.17% | -30% | 3.20 |
Dragon scale (no helm) | Very High | 16.32 | 94.33% | -30% | 5.8 |
Cloth armour set tested at 80ql. No speed bonus gained from rare or supreme.
For spellcasting/archery buff. Defaults to the heaviest type of armor that is worn. Leather with a chain gauntlet will default to chain. Plate with a plate helm.
Protection
Armour protects by increasing glance rates and reducing damage taken from hits.
Damage reduction rates
- Note: metal types have properties which may improve damage reduction rates
Cloth | 35% - 40% |
Leather | 45% - 60% |
Studded Leather | 50% - 62.5% |
Chain | 55% - 62.5% |
Plate | 65% |
Drake | 65% |
Scale | 70% |
Note: Rolf stated rare armour pieces give 3-9% damage reduction bonus.
See also Category:Armour