Personal merchant
Contents
Description
Merchant_<name> is here selling items on behalf of <player>.
A personal merchant is an NPC that can sell items to other players on behalf of the contract-holder. The contract-holder can then return and collect the money made from the merchant's successful sales.
Unlike traders, personal merchants will not buy anything. These NPCs only sell items that the owner/contract-holder gives them.
Contract
You can buy a personal merchant contract from a trader for 10 silver coins. 25% of this purchase price will remain on the trader you bought from.
- Merchants trade ownership when the contract is traded.
- You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining on the merchant will stay on the merchant for the new owner once the merchant contract is traded.
- If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you.
- If you change kingdom, you will NOT lose the contract, as long as you dismiss the merchant.
- If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to manage prices.
- Placed merchants do not change servers and will remain on the server where placed until you return.
Placing
A Merchant can be placed either inside a finished house or on a tile that has a market stall.
- Assure that there are no other creatures occupying the tile on which you plan to place the merchant.
- Right-click the Personal merchant contract in your inventory and select 'Manage traders'.
- Name your merchant, select the gender and click 'Send'.
Also, note that:
- If the merchant's proposed name is too long, a random name will be picked for you.
- If you want to place a merchant on a deed, in a building as a non-villager, you must first have the correct merchant permissions set in order to successfully place the merchant.
- If the building the merchant is in rots away, he will still be able to trade and be managed.
Stocking
To add items to the merchant:
- Right-click him and select 'Trade'.
- Drag items from your inventory into the "Your Offer" window. The merchant will drag them down to his "Demand" window.
- Once finished, check the "You accept" checkbox.
- Note that the Prices shown in "Your Offer" are his evaluations unless you have set the prices manually. (To set the price yourself, right-click the item in your inventory, select Prices > Set price, and set the desired amount of gold, silver, copper, and iron coins you want for the item.)
Additional Notes
- Sealed containers can be placed on merchants.
- The inventory limit for a merchant is 50 items.
- You can remove items from sale by dragging them from merchant's "Offer" window down to your "Demand" window and checking "You accept". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer" window.
- Sleep powder price cannot be set, and will always be sold at 5 silver.
Managing
After placing the merchant, you can manage it by right-clicking the personal merchant contract in your inventory and selecting "Manage Traders".
- Use local price means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.
- Price modifier is the value he will apply to the price; default is 1.4 times the "Get Price" amount.
- If you set specific prices on items, those prices will be used regardless of other settings.
- If you see that the amount of money has increased in the "Sold" columns, you can then go to your merchant to collect the available money. Note that the merchant takes a 10% cut of all sales.
Changing prices
To change prices of the items in stock
- Right-click the Personal merchant contract and select "Manage Traders".
- Check "Manage Prices" and click "Send".
A window with all the items and their price fields will then appear. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to "lock" the merchant until you have set all your prices.
Dismissing
To dismiss a merchant, for instance, to get rid of it, to move it somewhere else, or to designate a new name to it, check the "Dismiss" box, then click "Send".
- NOTE: A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
Forced dismissing
- If you are away for several months, the merchant may leave or be forced to leave with all the items and coins in his/her inventory. In such a case, they will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the mail.
- If an item doesn't fit in the backpack, the contract owner will receive it separately in the mail.
- Mayors can dismiss merchants on their deed if the owner has not logged on in over one month.
- If the merchant is wizkilled (an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.
Notes
- You can also do "Get Price" in the Trade window. This will show you the set price of the item, if it was set.
- Items held by a Merchant can be Examined by anyone via the Trade window.
- You can sell low quality items when standing next to a Merchant. See Sell for more information.
- Merchants have the same inventory settings as players: if it decays in a player's inventory, it will also decay the same way in a merchant's inventory.