Rift
Main Page / Rift
Introduction
When a beacon appears you may walk through it for the Rift Investigator achievement and when the rift is closed you will get the Rift Defender and Rifter titles.
The rifts work off of a points system. Depending on the amount of kills the player participated in, they can get a higher participation ranking. The rankings are from minimal to phenomenal. Before the rift is closed, you may type /rift to get the participation ranking list; however, you have to be standing inside the rift area. After the rift is closed, the command can be issued anywhere to view the ranking list.
When a rift is closed, The Rift that has plagued <server name> has been shut! will be broadcast server-wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead, the mobs will de-spawn and leave a pile of ash in their spot. At the closing of the rift, every player who participated in at least 10 kills will get a lump of uncommon metal (Seryll, Glimmersteel or Adamantine) of random rarity, quality, and weight.
How They Work
A light beacon will appear on a server (one beam per server at one time) 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time. The actual size of light appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter.
When the rift opens, it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens, it will spawn a few traps, rift stones, rift crystals, and rift trees, which can be harvested once the rift has closed. You cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening, regardless of whether or not said creatures are passive or aggressive. The only time the rift mobs will not attack creatures is when they are being ridden. Note: This does not apply to hitched animals, which will still be attacked.
When the rift opens, many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty, and they include Rift Beasts, Rift Casters, Rift Summoners, Rift Jackals, Rift Ogres, Ogre Mages, and lastly, the Warmaster. In order to advance to the next wave of creatures, you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the Rift Altar, an altar that the rift will spawn on its own. Note: These hearts are not like normal hearts. They cannot be put into a food storage bin and create healing covers of useless potency. When a mob is killed, every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities.
Please visit this guide for additional rift loot information or for any questions you may have.
Notes
- Killing Champion rift mobs seems to give a higher chance in receiving a rift accessory.
- If you have more than 60 participation (phenomenal), the lump received will be less random QL and weight, and be more dependent on your participation score (with a slight amount of random % on top of your score).
- In addition to having more than 60 participation score, you'll get an amount of Rift Materials (up to a max of 20) that are random between the three rift materials and QL will be scale based on participation.
Rift Materials
Resources can be collected from rifts once the rift has been closed.
- Mine a rift stone to gather rift stone shards.
- Prospect a rift crystal (node) to gather rift crystals.
- Cut down a rift plant to gather rift wood.
When combined with a metal, they can be forged into runes, which will provide bonuses to equipment, vehicles, and containers. Bonuses from these items will depend on the metal used when forging as well as other factors, and provide a range of bonuses, including:
- Increased volume capacity
- Lower weight
- Less damage taken
- Higher shatter resistance
- Reducing decay of the contents of a container
Some will be one-use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to any single tool.