Butchering

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Revision as of 20:07, 7 September 2019 by NeeNee (talk | contribs) (Animals table doesn't list butchering products, added characteristics info)
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Main / Skills / Cooking / Butchering

Description

Butchering is the skill used to butcher corpses to get items like pelts, meat, and other animal parts. Butchering skill is also used when filleting meat or fish.

Method

  • Examine the corpse first to see if it has already been butchered.
  • Activate a butchering knife
  • Right-click a corpse
  • Select Butcher
  • Open the corpse and drag the desired butchering products to your inventory. If you bury the butchered corpse, the items will stay on ground.

You can also butcher with other sharp-edged tools like carving knife, hatchet, pickaxe, shovel, sickle, stone chisel or sword, but using a butchering knife gives more items.

For optimal skillgain, butcher an animal corpse with a high quality butchering knife initially so that you have a higher chance at getting butchering products. Then, use a low quality butchering knife with a high CoC to fillet the creature's meat.

Note: Butchering human corpses makes your alignment drop by 1 and does not give any butchering skill.

Butchering Products

Filleting

Filleting cuts up meat or fish into 0.3 kg meat fillet or fish fillet portions. Fish or meat pieces smaller than 0.3 kg will be discarded, so a 0.8 kg fish will give only two 0.3 kg fish fillets.

  1. Activate a butchering knife or carving knife
  2. Right-click a piece of meat or fish
  3. Select Fillet
  4. The fillets will go in your inventory.

Resultant fillet quality depends on your butchering skill, the quality of the meat or fish, the quality of the knife, and how well you can use your knife (butchering knife skill or carving knife skill). Filleting never fails as such, but you may get some 1 QL fillets.

Characteristics trained

See: Characteristics

Titles

  • Butcher at 50 skill
  • Der Metzgermeister / Skinner at 70 skill
  • Master Butcher at 90 skill

Notes

  • Butchering can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.