Champion

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Revision as of 16:43, 5 December 2006 by Manny (talk | contribs) (Champions cannot travel to the home server)
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Introduction

A champion in Wurm Online is a player who has perma-death, also known as real-death. Once such player dies three times, they are permanently dead, and can no longer log into that player account. Once they are permanent dead, they'll have to create a new character with a different name to continue playing Wurm.

Becoming a champion

To become a champion, you will need to be a priest with 60+ faith. If you are a follower of the White Light gods, you will need to have 25 soul depth, and visit the Altar of Three to trigger champion hood. If you are a follower of Libila, you will need to have 25 soul strength and visit the Bone Altar to trigger champion hood.

Bonuses

  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling and exorcism all get 50+your original skill, up to a maximum of 80.
  • Shorter time for normal healing
  • Increased skill gain (factor isn't known)
  • Break altar spell
  • You will get a new title: Champion of <your god>(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You can never loose your Deity

The trade-off

  • Permadeath. You get 3 lives, if you die after the second respawn , you do NOT respawn. Your name will be remembered and inscribed in the hall of champions.
  • You can not change your mind later. Champion status is permanent.
  • You can never change your deity (or change kingdom).
  • Champions cannot travel to the home server