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Main / Category:Guides / Flattening
Flattening Made Easy
Assumptions
- Area is free of obsticals (e.g. no trees)
- Shovel is active
- You have a cart to put dirt into
Actions
- Pick a single corner as you reference (you could place a small barrel or some container on it, so you know the reference corner).
- Right-click on a tile border that ajoins the reference point and see which end of the tile border needs to be dug,
- If the reference corner is the highest, then drop the required dirt at the lowest end.
- If the reference corner is the lowest, then dig the required amount from the highest end.
- Repeat until area is flat.
Technical Data about Flattening
The times given when you start to flatten correspond to the number of dirt 'difference' these are :
- 0 = "The ground is flat now."
- 1..3 = 9 secs
- 4..7 = 19 secs
- 8..11 = 29 secs
- 12..15 = 39 secs
- 16..19 = 49 secs
- etc
So the time is the "number of dirt difference" / 4, rounded down, * 10 + 9.
The "number of dirt difference" is the difference between the highest and lowest points.
So a 9 secs timer could be from tiles like this...
0---1 or 0---3 or 0---0 | | | | | | 1---2 3---3 0---3
If At the end of the timer, the tile is in the 1-3 dirt difference range, and the following happens :
1 = "You assemble some dirt from a corner." (and you get one dirt added to inventory).
2 = Depending on how many dirt you are carrying you get...
0 = "You assemble some dirt from a corner." (twice) and you get 2 dirt added to inventory. 1 = "You use some of the dirt in one corner." and "If you carried some dirt, it would be used to fill the 1 corners that need it." Note the tile is NOT flat. 2 = "You use some of the dirt in one corner." (twice) and the 2 dirt in inventory are used.
3 = Depending if you are carrying any dirt you get...
0 = "If you carried some dirt, it would be used to fill the 1 corners that need it." Note the tile is NOT flat. 1 = "You use some of the dirt in one corner."