Trap
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For the traps skill, see traps.
A trap works on player enemies only. Players from a different kingdom or a hostile village may fall victim to a trap. There are ways to detect traps. The chance of creation depends on the quality of the nail used, and is lost upon failed creation. A trap does work with KoS set on freedom server, and the a trap does not have to be inside the village to be triggered. A trap can be triggered in an area by using certain items (see Skills:Traps) on a ground tile and selecting "Disarm". The damaging factor seems to be heavily reliant on quality.
Traps
There are 9 types of traps in 4 categories.
- Carpentry
- Axe trap
- Bow trap
- Knife trap
- Pole trap
- Stick trap
- Pottery
- Corrosive trap
- Masonry
- Scythe trap
- Ropemaking
- Cloth Net Trap
- Rope trap
Examples
- A 5ql bow trap produced a 2.15 damage wound. (unarmored foe)
- A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)