Libila

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Main / Religion / Libila

Description

Libila is the evil, dark goddess of the Horde of the Summoned. Becoming a follower of this goddess will automatically mean joining her kingdom. You can only follow this god on a wild server. Her channeling item is the scythe.

Game lore

Libila's converting speech

Look at you. Pitiful creature.

You seek the powers of the Whisperer? They may be available.

Know that I personally will not help you much. But I am bound to tell you that she will.

To tell the truth - She rewards me for recruiting you.

People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.

Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.

Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.

Her aim is to gain control here, and your goal is to stop the others from gaining it instead.

You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.

Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!

Libila's inscription(Bone Altar)

Look at you. Pitiful creature.

You seek the powers of the Whisperer? They may be available.

I am the Hate and the Deceit, but know that I will help you much.

Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol.

Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies.

For this I will reward you greatly. You will be given powers beyond normal mortal possibilities.

Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening.

Together, let us enter the Forbidden Lands. We are all in our right to do so!

Let us grow together, and throw our enemies into the void!

Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!

Abilities

Each God has slightly different abilities and penalties. See the Gods individual pages for details. Below lists only the abilities and penalties of Libila.

Followers abilities and penalties

Follower abilities

  • Followers of Libila can absorb Mycelium, healing a random wound for 7 damage. This consumes the Mycelium tile.
  • The foodbar of followers of Libila will slowly be restored while standing on Mycelium. (Using Mycelium as your sole food source will leave you with a nutrition level of 100%)

Follower penalties

  • Libila followers are generally less successful when Taming animals.
  • Libila followers cannot bury corpses.

Libila priests abilities and penalties

(See the priest page for details on priest-hood)

Abilities

  • All Libila follower abilities and penalties.
  • Ability to cast Libila spells (see below)
  • Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in Mycelium.
  • Archery (Fo and Vynora priests cannot do this)
  • Mine (Fo and Vynora priests cannot do this)
  • Cut wood (Fo and Magranon priests cannot do this)

Penalties

  • Cannot dig
  • Cannot farm
  • Cannot use gardening
  • Cannot tame
  • Cannot improve items. This includes finishing unfinished items.
  • Cannot continue on walls or structures. They can plan them.
  • Cannot use alchemy
  • Cannot use healing covers

Libila champion abilities and penalties

(See the champion page for details on champion-hood)

Abilities

  • All Libila follower and Libila priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+your original skill, up to a maximum of 80.
  • You will get a new title: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).
  • You can never lose your Deity

Penalties

  • Permadeath. You get 3 lives. If you die more then 3 times, you do NOT respawn. Your name will be remembered and inscribed in the Hall of champions.
  • You can not change your mind later. Champion status is permanent.
  • You can never change your Deity (or change kingdom).


Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.

Name Level Favor Difficulty Targets Description Notes
Bless 8 10 10 Item, Creature Adds a holy aura of purity. Good for low skill channeling grinding, use on blank altars to bless them to Libila.
Dispel 10 10 20 Target, Item, Creature Tries to dispel an effect on the target. N/A
Drain stamina 10 20 20 Creature Drains stamina and adds to you. N/A
Drain Health 19 15 20 Creature Creates internal wounds and heals you. Seems to heal and deal tiny to mediocre amounts of damage.
Phantasms 20 10 10 Creature Target sees illusions. Creates possibly random types of blue "dying" mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.
Nolocate 22 15 10 Creature Hides you from locate spells. N/A
Web Armour 25 35 60 Item May slow down creatures hitting you. N/A
Libila's shielding 27 30 30 Item Counters libila's demise enchant Formerly known as Libila's Scale
Fungus 30 20 30 Target Turns tiles to mycelium. Creates a 3x3 area of Mycelium from grass or dirt tiles.
Truehit 30 10 15 Creature Increases chance to hit. N/A
Dark Messenger 30 30 40 Item Tricks evil spirits to inhabit the target. Cast on mailboxes to make them function.
Bloodthirst 31 50 60 Item Increases damage. N/A
Lurker in the Dark 31 30 60 Item Locates enemies. Can only be cast on a pendulum, but makes it useless for water divining.
Fungus Trap 33 10 20 Target The mycelium obeys you and attacks. Doesn't seem to work at the moment; intended for working against members of the enemy kingdoms.
Rotting Touch 33 40 60 Item Target causes rotting wounds, but takes more damage. Can only be cast on weapons; causes an infected wound but weapon takes more damage.
Rotting Gut 35 10 10 Creature Causes a rotting gut wound. N/A
Vessel 38 5 70 Item Stores favor in a gem. N/A
Scorn of Libila 40 50 60 Target Damages enemies and heals friends. N/A
Weakness 40 50 40 Creature Removes one fifth of a creatures strength. N/A
Rebirth 40 40 40 Item Raises zombies from corpses. Zombies count as pets.
Selfhealer's demise 41 40 40 Item Higher crit chance against regenerating creatures. N/A
Animal's demise 43 40 50 Item Higher crit chance against animals. N/A
Fo's demise 45 40 20 Item Higher crit chance against Fo followers. N/A
Magranon's demise 46 40 50 Item Higher crit chance against followers of Magranon. N/A
Vynora's demise 47 40 50 Item Higher crit chance against followers of Vynora. N/A
Worm Brains 50 40 60 Creature Causes a rotting brain wound. N/A
Zombie infestation 50 120 70 Target Summons your best friends. One of two spells that priests must link together to cast, assuming it raises multiple zombies from corpses in an area.
Blessings of the Dark 51 70 60 Item Increases skill gain and speed. Assuming this is a combination of CoC and WoA.
Dragon's demise 51 50 50 Item Higher crit chance against dragons. N/A
Pain Rain 60 60 20 Target Causes rotting wounds in an area. N/A
Human's demise 61 60 80 Item Higher crit chance against humans. N/A
Hell strength 65 60 40 Creature May double strength. Assuming strength is capped at 99.
Land of the dead 70 300 70 Target, Item Summons the souls of the deceased. Rolf stated he intends this spell only to be cast once a month if even that, and that it is a "mass raise".
Locate Artifact 80 70 70 Target Locates hidden artifacts. N/A
Break altar 90 80 unknown Item N/A Destroys normal altars and can damage the Bone Altar and Altar of Three. Does not show on the altar spell list.

Lore