Healing cover

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Revision as of 17:15, 9 May 2011 by Bp1986 (talk | contribs) (20 power HC is supreme, not very good... 19 power HC is not possible (adjusted 'very good' line))
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Main / Skills / Alchemy / Natural substances / Healing cover


A healing cover is an alchemy item made from natural substances that consists of a cream to be applied on a wound. It can be applied in addition to a bandage or used on its own.

Method

  1. Activate the first item
  2. Right-click the second item
  3. To preview its effectiveness, choose "Alchemy > Lore" (requires at least 10 natural substances skill)
  4. To make the healing cover, choose "Alchemy > Mix".

Result

  • Healing cover (0.02-0.8 kg)

Skill used

Usage

  1. Activate a healing cover
  2. Right-click a wound
  3. Choose "Treat"

Chance of success is affected by First Aid skill, the quality of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.

Cover strength

The strength of the cover is the value of the first ingredient multiplied by the value of the second:

substance1.potency * substance2.potency = cover.power

For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency

Potency Substance
5 Black mushroom
Gland
Heart
Unicorn Twisted horn
4 Green mushroom
Lovage
Rosemary
Tooth
3 Blue mushroom
Camelia
Eye
Nettles
Sage
Yellow mushroom
2 Acorns
Barley
Bladder
Brown mushroom
Garlic
Hoof
Lavender
Lemon
Paw
Sassafras
Tail
1 Corn
Onion
Parsley
Pumpkin
Rose
Wemp plant
Wheat

Strength identification

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it:

  • A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)
  • A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-8)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (9-11)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (12-15)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (16-18)
  • A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:

  • You see a small bruise at the lower back.
  • It is covered with some healing plants (2).

Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.

Notes

  • Quality of the Healing cover increases the chance to successfully apply it.
  • 2 items of the same type can't be mixed except mushrooms.
  • Butchered items can last for more than one creation.
  • Healing Cover Calculator
  • When training natural substances skill by making covers, higher potency covers will give more skill.

See also