Wurm Server Release Notes 2012
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Contents
- 1 120201 Stamina regain while swimming bugfix
- 2 120131 A few Tuesday bugfixes
- 3 120127 Voice chat confusion
- 4 120126 New Client!
- 5 120125 The Hunter's Lodge
- 6 120120 Damage properly applied in PvP zones
- 7 120119 Boat kicking and tweak to PvP zones
- 8 120118 Hunt zones created
- 9 120118 Duelling rings and inventory merges
- 10 120117 New Alliance System
- 11 120113 Voice chat being tampered with
- 12 120111 Upcoming changes to alliances
- 13 120109 Nogump nerf among other things
- 14 120105 Non-prem priests bugfix and structure option
- 15 120102 2012
120201 Stamina regain while swimming bugfix
- You now properly regain stamina offline gradually up to max after 6 hours.
- You should now receive a message in green when someone from your own kingdom attacks you and you are able to attack the player back without a reputation hit.
120131 A few Tuesday bugfixes
- Polearm damage bonus was increased to 2.5 versus mounted. Spears also do this damage versus mounts.
- Disbanding now properly modifies alliances
- Kingdom tower ritual missions should now only spawn on enemy home servers and non-home servers (Elevation) properly.
- Enemy presense should now trigger for enemy alliances
- A bug with epic portals allowing you to travel back to your start epic server should have been fixed.
120127 Voice chat confusion
- Funny, the proximity voice chat we're advertising experiences some account confusion so the chat clients don't manage to log on to the system. The error is on our side but we probably can't fix it during the weekend so you'll have to wait until next week. Three cheers!
120126 New Client!
Client update - version 3.1!
- Voice chat enabled. Try out the automatic proximity chat!
- New 3D model format supported with things like bones, skinning, mesh replacement and forward kinetics. This will enable us to add new and improved models and animations.
- Most players should experience better overall performance. You can tweak animation settings in the options panel.
- Lots of small bug fixes and improvements like this item selection fix: Hovering over items with the mouse should select them properly now around the edges.
- Support for ingame seasons. Not yet implemented.
- And of course Gui improvements!
Server changes:
- The Link option should work on tree and farm tiles now.
- Stealing certain items usable only on ground that didn't work before should now work.
- Led creatures now receive a combat rating penalty
- Opponents on mounts no longer need to be moving in order to receive double damage from polearms when the attacker is on foot
- The reputation system for attacking players from the same kingdom on PvP servers received several improvements:
- There was a reputation hit for killing outlaw allies. Fixed.
- You may now kill anyone inside your perimeter without reputation hit.
- You now only receive a reputation hit when a wall of a non-deeded structure from the same kingdom is destroyed instead of previously when attacking it.
- You will receive a small reputation hit when you first attack someone where it is not allowed. If you are attacked in such a manner you should receive no penalty for slaying the person. The effect stays until you die or until there is a restart.
- Slaying or attacking someone in PvP zones, duelling areas, and during duels should give no reputation hits.
- A note: Armour made from glimmersteel or adamantine give better protection. Attack speed of weapons made from glimmersteel is often higher and damage dealt from adamantine. Decay and damage taken by items made from those materials should be a lot less. You can find them in terraforming events on Epic or by winning HotA tournaments.
- The statues won in Hunts of the Ancients should now be plantable like signs.
- The Affliction server (HOTS home) is now free to play.
- You should now be able to spawn on all permanent villages on a home server.
120125 The Hunter's Lodge
- A new settlement has been founded on the west border of the HotA zone on Chaos in order to facilitate joining the Hunt of the Ancients. "Hunter's Lodge" is the new default spawnpoint on the server even if spawning at The Landing still should be possible. New players arriving on Chaos will spawn at Hunter's Lodge.
120120 Damage properly applied in PvP zones
- The increased damage on walls and fences as well as the Mine Door restriction is now properly restricted to PvP zones.
- The Village settting should be saved now when creating such settlement roles.
- The HotA pillar distribution was skewed and too easy. Next hunt they will be more properly distributed in the zone.
120119 Boat kicking and tweak to PvP zones
- The Village setting for new village specific roles isn't saved unless you change to another village then back to the one you want to apply the role for. Or create with the wrong Village and set it to the proper Village afterwards. The bug is fixed next update.
- Boats should stop before the border now instead of kicking you when you are not allowed to to leave the server in the boat.
- Fences and walls now take 10 times damage off deed in PvP zones. No mine doors can be built in PvP zones.
120118 Hunt zones created
- On the Chaos and on the Elevation servers, special Hunt zones have been created. A short description is on http://www.wurmonline.com/blog. Enjoy!
120118 Duelling rings and inventory merges
- You should now gain fight skill if you slay premium players with skill 20+ of an opposing alliance
- Duelling rings were added close to the start cities on the Epic servers for removing unwanted kingdom rulers of the non-custom kingdoms
- Boats on PvP servers no longer have the village or friend restriction when changing servers
- Because of possible duplicates causing one copy to be automatically deleted, inventories will no longer merge when travelling to or from Chaos like they used to after it joined the freedom cluster
120117 New Alliance System
- The new alliance system is now active and old alliances had to be removed. You have to form new alliances by meeting up with diplomats from other settlements. In the new alliances, there is one settlement that is the 'capital'. The Mayor from the capital may oust your settlement from the alliance and declare wars on other alliances on PvP Servers. Alliance war have to be accepted in order to not give reputation hits for kills.
- You may create special village roles for different villages in order to control other members of the alliance.
- Killing someone from the same kingdom outside PvP Areas will give a reputation hit unless you are at war. Killing someone from the same alliance or village within the PvP zone will still give reputation hit.
- You should no longer become invulnerable when you lose link since linkdropping was abused. The auto invulnerability when you log on still remains.
- Players from warring alliances should be able to loot eachother.
- As a diplomat, you may still declare war on other single villages but it does not involve the alliance. The future of this feature is uncertain.
- In the freedom cluster, if you become outlaw you are now also kicked out of your village.
- There is also alliance chat. If it doesn't turn up automatically, you may have to type /all <text>.
120113 Voice chat being tampered with
- We are updating the voice chat binaries with a fix for unstable and it won't work during the weekend.
- Sacrificing Valrei items should work on all Epic servers.
- Epic creatures will no longer spawn in the Freedom cluster.
120111 Upcoming changes to alliances
- Alliances will change in the near future so that a settlement may only belong to one alliance. There will be one town in charge of the alliance and its diplomats will be able to add or oust other settlements to the alliance. The town that invites another town to form an alliance becomes the alliance capital, but this can be changed later on. Diplomats of a settlement may make the settlement leave the alliance.
- This means that you will have to recreate your existing alliances when that update comes. Please take any steps necessary in order to prepare for a smooth transition to the new system.
- The reason that we change it is for clarity and things like alliance chat. The reason that we don't keep both system at the same time is that it would cause confusing bugridden code and alliance loops. Expect this new code early next week, but in case we run into some serious bug that must be fixed it may happen before the weekend.
120109 Nogump nerf among other things
- The Sons of Nogump have been nerfed and an extra check for throwing through walls was added. Valrei creatures should no longer spawn inside houses or settlements.
- Lockpicking on pvp servers received a bug fix.
- You should now be able to send mail between the Chaos server and the other Freedom servers.
- Fix to fletching where heads were not consumed properly.
- Changing server with boat from Chaos should work better for villagers and friends
120105 Non-prem priests bugfix and structure option
- You should no longer be thrown into structures by uniques during combat.
- There is now an option to allow your kingdom to enter structures (thanks Zcul for coding).
- Non-premium priests was was a favor linking loophole which should be plugged now.
120102 2012
- Happy New Year dear Wurmians! This year we'll see some real progress with graphics and lots of game improvements both in existing features and plans are to solve multi storey buildings and bridges as first projects. We also want to add a lot more construction options and hopefully we'll be able to look at things like rivers and seasons before this summer.
- Creatures summoned by the deities on Valrei like the Drakespirits will appear a lot less on non-Epic servers. They will send 1 where before they could send up to 15. Additionally, on Epic servers the toughness of the creatures summoned will be considered so fewer will spawn the tougher they are.
- Uniques may bash house walls with higher probability now.