Affinity

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Revision as of 05:33, 28 January 2013 by Veryth (talk | contribs) (added 20 fs requirement for stealing affinities)
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An affinity is a bonus to skillgain in a given skill or characteristic.

Each character is created with one random affinity.

Additional affinities may be gained by killing other players in combat, providing the following conditions are met:

  • The opponent must have an affinity
  • The opponent must have at least 20 fighting skill
  • Both players involved must be premium
  • Both players involved must be members of rival deeds (enemy kingdoms on the Epic cluster or opposing alliances on the Chaos server)

It is possible to gain up to five affinities in each skill this way. This is the only way to gain more than one affinity.

Skills for which you have an affinity can be seen by an asterisk symbol (*) next to their name in the skills window. Note that if you have not unlocked that particular skill yet, by using it, it will not show up even if you have an affinity for it.

The effect on experience gain is 10% per affinity, stacking up to 5 times. It would be reasonable to assume that the maximum possible skillgain accrued from affinities (at the maximum stack) would be in the range of 50%.

An affinity in main Fighting skill does not seem to have any effect, except when skilling up to 20 with a practice doll.

If you lose your affinity, you will get a new one in a random skill in around a weeks time. (This only occurs if you have a single affinity which has been lost).