Talk:Large cart

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Passengers

How many Passengers can ride in a Large Cart?

(I will test this as soon as possible)

Added that three passengers (plus the driver, for a total of 4 players) can ride on the cart. Tested 09/13/11. -Mayrin

Speed

How fast can you go with animals hitched to the large cart?

  • 1 old bull dragged it with 0.72km/h on packed dirt. - Ulviirala 23:55, 3 April 2009 (CDT)
  • Heard that two bulls dragged a cart at about 5km/h. --Confirmed, 5.45kmh
  • 1 old bull and 1 adolescent horse w/o any "upgrades" 3.60km/h. - Ulviirala 03:27, 9 April 2009 (CDT)
  • Same adolescent horse on its own 1.72km/h. - Ulviirala 03:27, 9 April 2009 (CDT)
  • Two adolescent/mature horses with QL50 shoes, one with bridle, 3.60km/h.

It looks like the cart maxes out at 3.60km/h with any type of creature. Here's a quote from IRC:

<Rolf> i haven't hardcoded a max speed limit but maybe it's not possible to get it higher with those creatures
<Rolf> ox carts are notoriously slow
<Rolf> part of the siesta manana image
  • 1 young bull on freedom about 1.45 km/h
  • 1 young brown bear about 2.12kmh
  • Both together at a stunning 4.32km/h! (Did got "there is on space" message on first try to add the bull) *happyface* Need to find another bear ^_^
  • Adol hardened black bears drag them around 5.6km/h, all I can say for sure is older animals are faster. ~ Polan(02/2010)


A villagemate had 100 coal piles in his large cart, only the dirts missing. that sums up to 50.000kg. the cart didnt slow down. --KaiH 14:50, 3 May 2009 (CDT)

With 2 horses (both with 70ql gear, 80+ Woa on shoes, Fleeter Lightning Carries More Strong legs) my cart goes around 15kph. Othobrithol 21:46, 5 September 2010 (UTC)

My carts go around 11.28km/h with 2 horses attached to it.Adje

Notes

  1. Sub-components and Total Materials sections should be removed, I think people can clicksmall wheel axle under creation.
  2. Hitching and notes sections have content that may not fit best in those categories.
  3. "Items can be stowed in large carts during construction...." This note is confusing. Since the items that can be built in carts seems to change with time, I think simple disclaimer is better.

I didn't want to do such a drastic edit to fulfill those 3 points, what do others think? Joedobo 23:43, 2 October 2010 (UTC)

  • Total materials should stay because it's very handy to check the total required materials and mass producing them before even starting the first wheel. In general I think it's good to have sub component information on the page too without having to dig through the linked pages. But I see how this duplicates information on many pages and can be a pain to maintain if anything changed. --Ago 09:49, 3 October 2010 (UTC)


Should the generic warnings (like building things inside carts) be moved to the cart page, and make it a category instead of a disambiguation page?

The cart doesn't speed up downhill, but it doesn't slow down uphill either. With the latest changes to mounts, the cart doesn't speed up downhill, but it does slow down when going uphill now.

Terrain doesn't affect cart speed.

At steep slopes (20?) the cart might not move. You have to move forward and double-strafe (hold your walk left and your walk right keys), to get up that hill but it's very slow. This has been fixed and it seems that the animals don't move over a tile that has a slope above 27? of any opposite corner (diagonal opposite counts, too). The exact conditions are to be discovered yet.
sum or slopes at each corner can not exceed 30 Joedobo 23:43, 2 October 2010 (UTC)

Dragging

The formula applied to small carts does not seem to be valid for large carts. I propose testing: ((BodyStr * 7 - AmountYoureCarrying) * 10) - 240. - Ulviirala 02:58, 4 April 2009 (CDT)

Locks

All the notes below are outdated because we now use a large padlock.Joedobo 23:43, 2 October 2010 (UTC)

My large cart has a boat lock attached, it is "locked" but I can access the hold, drag it, and embark it without the key being in my inventory but in a large chest in my house. Therefore the information added about locks seems to be errorneus. It's to be tested if only the builder of the cart can still access it, and other people can't, I don't have many people around who could test though. --Ulviirala 01:41, 17 May 2009 (CDT)

just checked with my alt. it acts like other boats. the key in not needed. Norill

I added the section on locks as I was testing the specifics. At that time, it was correct. Glad to see it was tweaked a little since then. Othobrithol 15:59, 20 May 2009 (CDT)

Which all became pointless as : [Rolf removed it] Othobrithol 14:01, 27 May 2009 (CDT)

Security

"However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart." - This bugs forum post claims ownership is fixed now, is it? http://wurmonline.com/forum/index.php?topic=40601.0 - Mauz 09:33, 3 October 2010 (UTC)

Hitching

I just wanted to add that I was unable to hitch horses to my cart until the QL was above 10, see:

-The large cart is in too poor shape to be dragged by animals.

Useful capacity quantities section

Since this section's information is dependent upon how many rafts are in the cart, I'm going to do my best to convert the list to a table of quantities for each number of rafts installed. I'm also going to move the section out of Notes, as it's not miscellaneous information to know how much of something a vehicle can carry. --Tathar (talk) 22:40, 6 February 2013 (CST)

Boats getting stuck in large cart?

Lockedbob from Release came to me and said that he was able to build a cog on another character inside a large cart without the boat getting stuck or rendering both vehicles unusable. I'm a bit afraid to try it myself, so did anyone else try anything like that and succeed? --Tathar (talk) 08:18, 7 February 2013 (CST)