Healing Cover

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Main / Skills / Alchemy / Healing Cover

Description

Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.

Creation method

Activate the first item and right click on the second item. To preview it's effectiveness, choose Alchemy>>Lore (Required: 10 of the Natural Substances skill). To make the Healing Cover choose Alchemy>>Mix.

Result

  • Healing cover - 0.1~0.4 kg

Skill used

Usage

Activate a healing cover, right click on a wound and choose Treat. The success rate is relative to your skill in First Aid and the quality of the cover.

Cover strength

The strength of the cover is the value of the first ingredient multiplied by the value of the second.

substance1.potency * substance2.potency = cover.power

Potency List

Potency Substance
5 Black mushroom
Twisted Unicorn Horn
4 Tooth
Rosemary
Green mushroom
Lovage
3 Sage
Nettles
Eye
Yellow mushroom
Blue mushroom
2 Paw
Hoof
Barley
Sassafras
Brown mushroom
Garlic
Onion
Tail
Bladder
Acorns
1 Rose
Parsley
Pumpkin
Wheat
Corn
? Camellia
? Lavender
? Lemon

Strength identification

Contrary to common sense, the quality of a healing cover is of no consequence to the strenght of the cover. To identify if it is weak or strong, one can examine it. One of these answers will be returned:

A bunch of interwoven grass mixed with various healing ingredients. It will help against some wounds. (weak)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (?)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (strong)
A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds. (?)
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (?)
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (?)

Effectiveness

The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.

It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:

You see a small bruise that the lower back.
It is covered with some healing plants (2).

Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.

Additional notes

  • You cannot mix two items of the same type.
  • Butchered items can last for more than one creation.


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