Jewelry smithing
Revision as of 22:51, 6 August 2019 by Ostentatio (talk | contribs) (100 skill reported by EliasTheCrimson as belonging to Aeris)
Main / Skills / Smithing / Jewelry smithing
Description
Jewelry is primarily used for selling to traders and sacrificing at altars for favor. Some of the jewelry made can be worn. Jewelry smithing primarily uses gold and silver lumps.
Items
See also Category:Jewelry smithing items
Jewelry
Item | Weight | Anvil size | Material |
---|---|---|---|
Altar | 5.0 kg | large | gold, silver |
Ball | 0.3 kg | small | Any metal |
Birdcage | 10.0 kg | n/a | brass |
Bowl | 0.3 kg | large | Any metal |
Bracelet | 0.3 kg | small | adamantine, electrum, glimmersteel, gold, seryll, silver |
Candelabra | 2.5 kg | small | Any metal |
Chain (jewelry) | 0.1 kg | small | Any metal |
Necklace | 0.1 kg | small | electrum, gold, silver |
Pendulum | 0.4 kg | n/a | determined by material of the ball |
Ring | 0.05 kg | small | adamantine, electrum, glimmersteel, gold, seryll, silver |
Statuette | 1.0 kg | small | electrum, gold, silver |
Note: Jewelry chains and balls cannot be sold to a trader
Favor & Price
The Base Price page has formulas and explanation of the relationship between favor and get price.
Notes
- Gold and silver lumps weigh 0.1kg whereas iron weighs 1.0kg
- Jewelry's trade value depends on the type of metal used in its creation.
- Some special Rift jewelry is available as rewards from participating in Rifts, but cannot be created by players.
Titles
- Goldsmith at 50 skill
- Renowned Goldsmith at 70 skill
- Midas Touch at 90 skill
- Rumpelstiltskin at 100 skill