Faith

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Revision as of 18:32, 3 October 2020 by Pingster (talk | contribs) (→‎Sermons: Added that sitting on furniture also invalidates listener)
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Main / Religion / Faith

Description

Faith is the ethereal power of religious belief. In Wurm, it also gives priests the ability to cast spells and commit to other unique activities.

Prayer

  • Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day.
  • While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit. This scenario occurs when praying as non-premium.

Faith-Based Abilities

As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities:

- At 10 faith, it becomes possible to desecrate altars.

- At 20 faith, god-specific bonuses become available. (Vynora-Small Exp. gain / Fo-Healing bonus / Magranon-Fight skill bonus / Libila--Fight skill bonus)

- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see priest.

- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have "It bears an aura of <god>" in its description.

- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see champion.

Additional Notes

  • Without becoming a priest, it is not possible to raise faith above 30.
  • Faith-gain is not affected any differently by sleep bonus or by praying at different altar or tile types; all faith-gain is the same.
  • Faith is not lost when a player dies.
  • Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).

Sermons

Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners.


Procedure

  • A valid listener is a premium player of the same kingdom and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart or any type of furniture, however, invalidates the listener). They must also have not gained any alignment within the past 30 minutes.
  • The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.
  • The priest giving the sermon does not count as a listener.
  • Sermons have a three hour cool-down period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.
  • Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.


Listener Benefits

  • If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for WL, - for BL)
  • Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.


Additional Priest Benefits

  • Sermons reset the prayer counter for the preacher if 6 valid listeners attended.

Tools

Note : The value returned by the tool below is much too high. Dividing the answer by 2 will give you an approximate estimate.
Online Faith gain Calculator

Titles

  • Padre/Norn at 50 faith
  • Devout/Mystic at 70 faith
  • Enlightened at 90 faith
  • Illuminated at 100 faith